Comments for Creeper World 2: Academy

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SlipperyJim

Oct. 5, 2012

Under rating threshold (show) Great game - thanks!

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(0)

jordy1011

Oct. 3, 2012

Under rating threshold (show) I see what he did with the moving creeper there he made it like alien invaders

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(0)

Colino

Oct. 1, 2012

Under rating threshold (show) Nothing gets me more excited to play the next mission like a mind blowing graph.

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(15)

fractalman

Sep. 29, 2012

Under rating threshold (show) it...can be done. 12:35 or something. Half an hour in real life, as I used slow motion and paused a lot. Strangely enough, it was 12:35 A.M. in real life when I finished. I need to get to bed. oh this game is SO much fun!

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(3)

fractalman

Sep. 28, 2012

Under rating threshold (show) hm...I wonder...mission 10, using only blasters for weaponry? time to find out!

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(0)

nathanbatnag

Sep. 26, 2012

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(-14)

Yasha_boy277

Sep. 25, 2012

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(-19)

chevylove90

Sep. 23, 2012

Under rating threshold (show) fantastic game 5/5. But there is 1 problem....... everytime i play i end up going to bed extremely late... god damn addictive game >:(

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(11)

EnemySkies

Sep. 23, 2012

Under rating threshold (show) In this galaxy the wub-wub-wub noise is the phantom siren, in ours it's called dub step and people dance to it.

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(-2)

bobandrob

Sep. 21, 2012

Under rating threshold (show) I love this game! The only thing I would change is the kuckle crcking sound at the begging. IT FREAKS ME OUT!

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(5)

saringuy1

Sep. 21, 2012

Under rating threshold (show) best tactic for eradicating dense, stored creeper with lots of ore at your disposal, great for engame: build four makers at the start of the level. set them all on 4x charge, and make sure to mine ore a lot upgrade range to increase storage capacity. then, when the moment is there, you have stored up 240 million anti-creeper, build a barrier of walls between the ground with creeper behind. put the makers in it. release all anti creeper. add additional repulsors and other firepower to push your anti-creeper into the creeper. then, crack up the ground, allowing your extremely dense creeper to eradicate the blue.

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(2)

Alkalannar

Sep. 20, 2012

Under rating threshold (show) FRA96, you do not have to use launchers, or producers, but it takes a lot of blasters, with a high rate of fire, so you need energy production in the 40s to sustain them all.

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(3)

clayton15

Sep. 18, 2012

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(-5)

bigbuddy2932

Sep. 16, 2012

Under rating threshold (show) If only building nuclear reactors IRL was just easy as in this game...

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(9)

fractalman

Sep. 15, 2012

Under rating threshold (show) tested: you CAN beat it without mortars, but it took me 15 minutes to do it that way, or a little less than three times as long as my best time.

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(7)

fractalman

Sep. 15, 2012

Under rating threshold (show) yes, fra96, you do need to use launchers. unless, perhaps, you first max out energy production and firerate upgrades, scrap all the tech domes and replace with reactors. then MAYBE you could do it without launchers.

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(6)

FRA96

Sep. 15, 2012

Under rating threshold (show) in mission 5 i have to use launchers to destroy the emitter?

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(3)

7Jet5

Sep. 15, 2012

Under rating threshold (show) make number 3

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(5)

UFKlaranth

Sep. 12, 2012

Under rating threshold (show) @kevkevcool09 : You can : Click on the Game button and save.

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(5)

Laso900

Sep. 10, 2012

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(-15)

Laso900

Sep. 10, 2012

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(-15)

fractalman

Sep. 8, 2012

Under rating threshold (show) on a related note...on map 10, if one of the conversion bombs collides with a drone, the drone will take MASSIVE damage. :D

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(6)

helper153

Sep. 8, 2012

Under rating threshold (show) tip: any stored anti-creeper in a maker is released when the maker dies. you can use makers as suicide bombers to release massive Acreeper deep into the creeper zones

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(15)

kevkevcool09

Sep. 7, 2012

Under rating threshold (show) you should be able to save your progress on a level cause some of them take some time

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(0)

juan26restule

Sep. 5, 2012

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(-3)

fractalman

Sep. 1, 2012

Under rating threshold (show) @halo true, placing dirt would not give a humongous tactical advantage (provided we ignore the undecayability of dirt) but it WOULD give a strategic advantage in terms of energy production (placing a reactor on top of dirt).

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(3)

Haloboy01134

Sep. 1, 2012

Under rating threshold (show) @absurdist we can fire through shields, so placing them at choke points would give the advantage... but placing dirt where you will not need guys to go to full stop, that would give an epic advantage. PS to everyone else lvl 8 bottom chamber the 2 deletable blocks going down to drones have creeper encased in them...

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(6)

Haloboy01134

Sep. 1, 2012

Under rating threshold (show) @aib42 i had the same happen to me on lvl 6.

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(3)

fuedalismrocks

Aug. 31, 2012

Under rating threshold (show) but THERE IS an autosave feature!!!!

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(2)

Mshell45

Aug. 31, 2012

Under rating threshold (show) Does anyone else think that this would go well n steam greenlight?

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(5)

aib42

Aug. 29, 2012

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(-5)

fractalman

Aug. 29, 2012

Under rating threshold (show) about the "should i send my weapons INTO the creeper or not?" debate: There are times when it is VERY effective to send some blasters into the creeper. HOWEVER, you shouldn't need to do so within the 20 levels of the Academy map pack. On the other hand, some of the custom maps (available in the downloadable, payed version) are structured so that you MUST send blasters and launchers into the creeper. :3

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(3)

PocketKandy

Aug. 29, 2012

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(-5)

disturbedtrojan

Aug. 28, 2012

Under rating threshold (show) thank god for mcdonalds wifi!

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(4)

killeyer

Aug. 28, 2012

Under rating threshold (show) extra mission made me confused as hell cut as soon as i got my mind on it i beat it easie as pie

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(-2)

Denis6

Aug. 27, 2012

Under rating threshold (show) The game is so simple yet so complex. It's fun and addicting. I love it !

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(3)

baraxil

Aug. 26, 2012

Under rating threshold (show) level 7 is hard :(

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(1)

bigbuddy2932

Aug. 25, 2012

Under rating threshold (show) So haloboy, STOP SPAMING

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(3)

Haloboy01134

Aug. 25, 2012

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(-14)

Haloboy01134

Aug. 25, 2012

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(-14)

Haloboy01134

Aug. 24, 2012

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(-16)

Haloboy01134

Aug. 24, 2012

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(-11)

Haloboy01134

Aug. 24, 2012

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(-4)

Haloboy01134

Aug. 24, 2012

Under rating threshold (show) thin layer of friendly creeper on blocks= looks like snow!

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(0)

dyls164

Aug. 20, 2012

Under rating threshold (show) wing dings

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(-2)

cxxccxxc

Aug. 18, 2012

Under rating threshold (show) When in doubt, pour turrents into the area! They'll get the creeper pretty good. Plus, turrents are made to survive small doses of creeper infection so they can blast from there easier. the more turrents you have, the faster or funnier you can complete a level. Pretend to be a comander of an enemy force, sending in waves to test the creeper. Make sure your liberation ship is out of trouble while your guns are away. Keep some turrents nearby the ship incase the other turrents run out of power or explode and fail to push the creeper back. Keep moving your marine turrents! Even dare yourself to put the built turrents into the creeper! Hell, make the creeper go into a major power farm for a fun challenge! Delete guns that are fighting for an extra story line of your own! I hope these tips help you have extra fun and make a challenging experience for you.

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(4)

StrikerForever

Aug. 17, 2012

Under rating threshold (show) That mission with the huge numbers of creeper below the ship coming up,I can't beat it,I got pinned down to the point where I'm back to the same amount of space I got at the start!

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(5)

Kostoglotov

Aug. 17, 2012

Under rating threshold (show) It's odd that you're instructed on how to use the anti-creeper, which then doesn't come into play all that much in subsequent levels. Still fun, as all CW games are. I was just expecting more emphasis on mining and anti-creeper deployment.

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(0)

The_Thomas

Aug. 17, 2012

Under rating threshold (show) Liberation Ship: All creeper is removed from the area? Great! Let's split and leave all this garbage behind!

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(13)

SketchSlayer

Aug. 16, 2012

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(-16)

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