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Pretty unique fun game, good for 3-4 hours of fun. Nothing is more fun then blowing the hell out a huge pool of creep! good game! 4/5
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At truth this is just a demo flash game. if you want more missions, you'll have to buy the game, but you do get a map editor. There are also more weapons and enemies in the full version. But even then i don't think its worth $10 for each game (or 15 for both) but its up to you of course. The full game is on their website.
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Guard commander:Sir, we're in a beautiful valley. We have blasters keeping all the creeper generators under control. SAMs are defending us from all sides. We have literally no need to move on. we have all but one of the relays activated just in case, and with time, we could probably find a way to get rid of the menace of the creeper. King: Excellent. activate the last relay. Commander: your majesty, with all due respect.... King: Shut up. open the relay. Commander: But this kingdom will die without the city to provide power! All of this hard work will be lost! King: So? Hurry up and open it, I'm losing time score! Commander: *sigh* fine....
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tip for when there is a large pool of creeper that you can't seem to destroy:dig a large space under it and set some weapons 2 blocks to the sides of a single block and dig it up and watch as the creeper falls and the levels above decrease to levels that are easy to deal with
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Directions for how to rotate things, like the "pusher" beam would be nice. As would descriptions of what "phantoms" are.
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it...can be done. 12:35 or something. Half an hour in real life, as I used slow motion and paused a lot. Strangely enough, it was 12:35 A.M. in real life when I finished. I need to get to bed. oh this game is SO much fun!
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fantastic game 5/5. But there is 1 problem....... everytime i play i end up going to bed extremely late... god damn addictive game >:(
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best tactic for eradicating dense, stored creeper with lots of ore at your disposal, great for engame: build four makers at the start of the level. set them all on 4x charge, and make sure to mine ore a lot upgrade range to increase storage capacity. then, when the moment is there, you have stored up 240 million anti-creeper, build a barrier of walls between the ground with creeper behind. put the makers in it. release all anti creeper. add additional repulsors and other firepower to push your anti-creeper into the creeper. then, crack up the ground, allowing your extremely dense creeper to eradicate the blue.
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FRA96, you do not have to use launchers, or producers, but it takes a lot of blasters, with a high rate of fire, so you need energy production in the 40s to sustain them all.
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tested: you CAN beat it without mortars, but it took me 15 minutes to do it that way, or a little less than three times as long as my best time.
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yes, fra96, you do need to use launchers.
unless, perhaps, you first max out energy production and firerate upgrades, scrap all the tech domes and replace with reactors. then MAYBE you could do it without launchers.
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the water is pretty annoying... I mean you are shotting at water and a spawner thet NEVER ends..... also thats just wasting the energy I mean can we controll those thing ??? there really annoying to me.
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on a related note...on map 10, if one of the conversion bombs collides with a drone, the drone will take MASSIVE damage. :D
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tip: any stored anti-creeper in a maker is released when the maker dies. you can use makers as suicide bombers to release massive Acreeper deep into the creeper zones
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@halo true, placing dirt would not give a humongous tactical advantage (provided we ignore the undecayability of dirt) but it WOULD give a strategic advantage in terms of energy production (placing a reactor on top of dirt).
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@absurdist we can fire through shields, so placing them at choke points would give the advantage... but placing dirt where you will not need guys to go to full stop, that would give an epic advantage. PS to everyone else lvl 8 bottom chamber the 2 deletable blocks going down to drones have creeper encased in them...
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Changed my rating to 4 from 5 because of the lack of an auto-save feature. Lost my progress at level 8, will not go through 1~7 again.
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about the "should i send my weapons INTO the creeper or not?" debate:
There are times when it is VERY effective to send some blasters into the creeper. HOWEVER, you shouldn't need to do so within the 20 levels of the Academy map pack. On the other hand, some of the custom maps (available in the downloadable, payed version) are structured so that you MUST send blasters and launchers into the creeper.
:3