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The Creeper World games are great. This is a travesty. There comes a time when it's time to hang it up and try new ideas; this series has reached it. It's like watching a 60 year old woman in a porno flick.
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No idea how to complete mission 5? Can't get energy to nullifier build because of the solid streams of creeper. Tried making path with repulsors, didn't work. Tutorial didn't say anything about how to do this.
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mission 4 isn't all that difficult, just let the shields dissolve and prepare all the weapons you can, then it's just moving them smartly, I made a mistake in a moment and have most of the stuff disconected but luckily I had left a couple of blasters around, also have phantom coil dispersed to avoid later problems.
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mission 4
me: alright lets go kick some ass!
5 minutes later, base completely gone and surviving off the 2 remaining reactors making my ship move around the cave.
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The thing I love most about the creeper world series is its creativity. Truly an original work that stands out in an increasingly uninspired market (what? another MMO where I can exchange real money for fake money so I can beat the other people who haven't yet spent real money for fake money? -barfs-). I digress. This, CW2, is a departure from the rest of the series, bravely traversing a land of depth and side-scrolling-ness while traditional RTS games snicker their snoody top-down snickers in the corner. While it may not quite stand up to CW1 or 3, the game's departure from the series is just another example of the author's creativity and dedication to keeping the work fresh. All in all, this game is very fun to play and even re-play, and if it's your first taste of Creeper World, definitely check out the other games! Soon you'll be shooting little pixels into that treacherous blue goo in your sleep :^) -William the First
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As far as I can tell the best strategy, cover ever flat surface in power plants, dig out new areas to put more power plants. Put in 6-10 tech buildings to taste. Build 20 lazer turrets and sprinkle in some cannons. THEN build even more lazers and cannons. If it's not firing it's not using energy cover the map in turrets it's called defense in depth.
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i just thought of a good defense strategy--->anti creeper bombs! (of course not charged makers) 4 shields 1 maker set the maker to produce AFTER you surround it with shields! surround the home base thing with creeper bomb 2.0's (what i wanna call them) and perfect defense
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Build blaster group. Put rift in middle. Disable all other rifts. Put a rift somewhere around a drone spawner. The drones will get 'sucked into' the rift and appear helplessly a the blasters.
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Amazing sequel! Great twist on the creeper world, it just got the good points of the previous games and took it to a whole new level! I loved all the additions, the new structures and weapons, the new enemies, the new resources, the more precise indicators of creeper(density, strength and interval), the wireless packets, the whole thing about using the terrain, the anti-creeper... Also, the new ''side view'' really added a totally different experience, providing new strategies, new ways to view and attack the creeper, and also a total new way of using buindings. I loved the twist on the story as well, on the previous games we were hopeless, the creeper expanded quickly, and we just tried to run; now that we can kill them, the game changes, the side view makes us feel safer, we can manipulate the terrain(and even the creeper) to our advantage, and now it just feels like the creeper are trying to hide, and we get to chase them :D
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I want someone to make a youtube video (give link please) of doing level 9 without micro rifts.
That would be tooo hard. Wouldn't it?