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I like the whole design but the reactors dont have the same effect as the collectors do in the other games. I don't feel as much like a poison anymore.
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I like this version of Creeper better than the rest because of it's different style. Some games have their ideas "borrowed" but put into a different perspective so people like it. Instead, I like how the developer made the twist all on their own. I'm not saying that I don't like the others, this is just, in my opinion, the best. 5/5
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anti creeper is a great weapon. i will plan where to open up a pocket of creeper and set blasters in front of the soon-to-be entrance. then launchers to the side and makers int he back. i click the entrance to open it up. when the last little grey ball comes to open it up i burst my makers (because i have them on charge) and then charge in. i can take out 150k+ density pockets of anti creeper in a minuet or 2 with no more than 2 of each tower (maybe more makers depending on density and size)
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Remember to use antii-creeper as a kind of "enhancer"! Using that, I was able to win 3 minutes earlier than plain Blasters!
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and if only the unlocked levels are saved. i started to play through this game around 20 times by now... but i never get to the end and dont have a own computer... so i always have to restart and tr to play through in one go. you can imagine that this is no fun anymore.
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People keep posting about how you should tackle levels slowly, build up a good base then branchout or w/e but I don't know why. Only one mission took me more then 5 minutes, at 5:25.
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who thinks u should try to make the flying pod fully charge go into the creeper it helped me win lots of times best way to help Ur city is make shields so creeper has a longer time getting to u oh and it's good for controlling anti-creeper make a bunch of shields then make a spot for the pod and discharge the anti-creeper so now destroy the shields and make a path note to all: don't leave the anti-creeper alone or else it disappear from that spot!
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i figured it out, its a war of attrition. you need to set yourself up to last a long time. also MANAGE YOUR TIME, dont build 70 things at once, you will die. build 5 reactors OR tech domes at a time. build no more than 3 offensive units at a time. also, dont forget your upgrades.
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(on the "dirt wall debate") if the reason the creeper ignores dirt is because it has high entropy (low order) the the moment it gets placed in an ordered structure (like a wall) then the dirt suddenly has low entropy and is as much of a target as the energon, plus energon is easier to build
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Why is it called the creeper? Is doesn't creep, if thaere the case, it should be called,"The Wave." Ya know, that wouldn't be a bad idea... Sounds much more menacing then the Creeper.
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Thank you Titanshadow12, but I wish I knew what the heck you were going on about. This game is... somewhat overcomplicated.
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FYI. the original game of creeper world was created in 2009, minecraft was created in 2010 or 2011. check for yourself, its not very hard.
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each missile destroys 250k, each lazer destroys 8k (unit:creeper) you can see the amount of creeper in one place by moving your mouse over it. know which weapon to use!
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A great take on the first game, just my 2p worth fr the naysayers, units can pass through shields not walls, of course they are going to have a weakness.
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at level 5 max out your weapon's range then put reactors everyxhere you can. put mortars over the crown and wait(add good creeper if wanted faster)