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tip: any stored anti-creeper in a maker is released when the maker dies. you can use makers as suicide bombers to release massive Acreeper deep into the creeper zones
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Something to keep in mind: drones can use your micro rifts too, which can easily make a helpful pathway a big problem.
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A couple tips and tricks: 1)When your own Creeper is flowing the wrong way, use shields to block it, and flow your own way. 2)Using a mass Blaster Brigade is a great tactic, especially with launchers and shields. 3)Use Launchers for the 5th level!
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Interestingly enough, I had the most trouble with level 9. Balancing on the knife edge of too little energy, trying to always keep my first few blasters in between the drones and my phantom coils, trying to mine enough anti creeper to coat my first asteroid and keep a randomly exploding drone from blowing up a beacon and cutting off one of my flanks. It was actually the first time I felt the need to restart a level because I hadn't acted quick enough.
By comparison, level 10 gave me more than enough time and space to build such a boatload of reactors and tech domes that by the 15 min mark I had nearly every tech upgrade, loads of anti-creeper charged and waiting, 20 launchers, and 10 blasters busting my way through the occasional drone and suddenly easily beaten creeper. The conversion bombs merely sped up the inevitable.
Oh, Protip: Deactivate micro rifts when drones get close, or you may have a sudden surprise at your liberation ship.
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to get lvl 9 a lot of easier do next: move that ship to drone summoner (up right) and use that portal destroyer at weapons at there will be no drones or those attacks.
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Why are we even battling the creeper in the first place if it is harmful its trapped inside dirt so it cant even get out why even bother?
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This is a very... interesting sequel... At first look it's different but very much the same game. Well minus the hoards of things flying in from the edge of the screen. Fun defense/offense game.
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Level 5, the bottom room:
Dig out the entire layer of dirt across the top of the room.
Fill that row with Launchers. You'll have to make room for and build **a lot** of reactors to support this.
Wait. The Launchers will slowly but surely clear out the lines and waves of creepers.
Build your nuke.
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People who are saying they would like to assign hotkeys to groups, you can!
1) To select multiple units: Hold shift and click each unit you want in the group.
2) To bind units to a group: Hold down control and press a number
3) To select group: Hold down shift and press the number.
4) ????????
5) PROFIT!
Click the + so people know!
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Another awesome way to use shields: Anti-creeper landmines. Appearently the shields will actually hold any anti-creeper that they're built upon.
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If the Creeper is "designed" to destroy technology and things with low entropy, why don't we make walls out of dirt and rocks instead of super advanced energon shields?
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Something I found very useful was that you can make an "infinite" storage for ore by encasing a maker in a 1x1 by using shields. You would turn the maker on 4x produce, and it will create a very compact creeper square. When you want the ore back, just turn the maker on 4x Vacuum, and you will get it back.
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Now THIS is what a sequel is supposed to be! Take the parts that make Creeper World, and then change the rest to come up with a fun, fresh experience. 5/5
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If you charge up makers as much as they can go then you can burst them all.This makes plenty of breathing space for other units.
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To those of you wondering. In level 5, just get yourself the hell of launchers, only launchers will do. Make sure you've got enough energy to power them. Then at last build your nullifier and kill the bastard :) + to keep alive
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New use for the repulser, you fill up a small room with anti-creeper. Then set it up to be pointing at a bunch of creeper and open up the box to the creeper. You now have an anti-creeper cannon :D
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Note to innocent terrorists on the last level: don't waste all bombs on the starter creeper like i did, just to try it out. The last creeper (column on the right) is really really dense, so save all bombs for the darkest blue part. The price for this lesson was a 110 minute mission.
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just found out something great about micro rifts: you can send missles through them, from your launchers, effectively giving your launchers an infinite compression, letting 1 rift transfer rockets from dozens of launchers
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Dear people having trouble with level 5: The Creeper is only so difficult because it's hyper-concentrated. Use repulsors. They'll break the waves, and then you can kill it much more easily (this is also useful on those big balls of creeper. a beam on long won't totally disperse it but it'll take out a lot of the punch)
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i just recently noticed this: upgrading attack speed also affects your Maker: it will produce good creeper slightly faster!
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the only thing more time consuming than playing a round of creeper world is dying and having to play it again. Great game! can't stop playing it :D
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Fun fact: In the credits, it says "All characters appearing in this work are fictitious. Any resemblance to real persons, living, dead, Styglek, Loki, or Creeper infested is purely coincidental."
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Since everyone is talking about shield/anti-creeper combos, I like to surround my untis in shields, use 'burst all', so if the shields get broken through, they get stopped by anti-creeper. Not very advanced strategy, but a nice back up, if you have the ore.