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If you have charged anti-creeper that you want back into ore, turn the maker on to vacuum and burst all and as long as you have the ore storage, it will b converted to ore. Also, increasing range allows the makers to hold more anti-creeper
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I have Played all of the creeper games and i find this one sucks you in the most. love the friendly creeper and the story line is amzaing
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Beautiful game design. Gave me hours of gameplay (literally 5 hours. there went my day). And everything you do gives you a sense of progress. all in all, its a 5 out of 5. I've never played something where i wanted more so badly in my life.
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I love how in the final mission I knocked that big robot down to a tiny nub of health, and then it still one-shotted my Liberation ship. /ragequit
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if you have a hard time on 10 jut get an army of blasters and missles and open one spot near the pipe and the take out the creeper down the pipe and then sloly work you way to the huge creeper use the bombs as deep as you can
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Also when you charge it, it says something like "10.3/15 M"... M stands for Million, so you have that much creeper in the maker if you burst it inside one square. So, if you burst 3 times, you should have one square (if it is contained) of 4500 K creeper.
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Another tip for Makers: They absorb not by quantity of creeper, but by how much space it takes up, I.E. the denser your creeper, the higher the absorption rate. I instantly acquired 1000 minerals when I placed it in extremely dense creeper.
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Little tip for level 5, just reiterating what Asgard said: On the last Creeper, destroy the top row of dirt and line it with launchers. I tried it, and it dies VERY QUICKLY if you have the energy. When I used blasters, it took about 10 times as long, at least. Launchers = win, THEN move in the blasters so you can use the nullifer.
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@tycor98: On Pressure, the first order of business is to take care of the pressurized chamber of Creeper. UNDER NO CIRCUMSTANES SHOULD YOU YOURSELF OPEN THE CHAMBER. It shall dig its way towards you, follow the X's. Once you open the vertical chambers, place 2 layers of shields, 2 layers of blasters, 1 layer of rockets, and 1 layer of makers, with another layer of shields above it. (That means leave 7 layers open to build, that's how far you dig.) Use the gems/yellow thing for resources. If you can, upgrade range and fire rate for the towers. The creeper will die quickly, and once it stops pushing, advance. If 2 layers of shields isn't enough, try again with 3.
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Hint: dig under the enemy creeper makers, then dump all their creeper into the pool you've created. Quickly set up a nullifier and you'll have won much faster than you would otherwise. For enemy creeper makers on or near the bottom, do it the old-fashioned way: Set up several of your own creeper makers and a few dozen weapons and let 'em have it!
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I was at first slightly taken aback by the new vertical map layout instead of the old view from the top, but this game is equally as fun as its predecessors! I hope the developer does not stop making the other ones either as both styles are equally fun.
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I have to admit this game is pretty fun. Really, it's got it's moments the designs for the levels are intuitive and not chaotic, in fact it almost is symetrical in some points, but off by maybe 1 tile due to the map's general size and layout. I really like this, it was fun, I do believe the only thing I'd love added to this would be a screenshot functon cause I really love some of the insane designs for my 'fleet' of weapons and well, I think its cool ^^ Good job on this game, relly great use of simple pixils, swear for a second I thought I was back at microsoft windows Paint for a moment xD
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I really hate when designers change the core formula of a game I love. If you wanted to get creative you should have just created a new game and moved on from Creepers. This version pales in comparison to the original. :(
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I think the only problem with this is the charts. Now there's a bunch of lines all over the place and I have no idea what they mean. Maybe they could be split into two or three smaller charts?
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Spelunking: 8:22, Engineering: 17:26. That was a hard level and took 45 min. in real time (I have got a slow computer)
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for lvl 5 i recommend using the repulsors to keep the good and bad creepers where you want them and use a few blasters to keep the drones away from the rest of your group and then use a good amount of blasters and makers to keep away the bad creeper then on top of it all use the sheilds to keep all of your good creeper combined with the repulsors to keep good creeper in one basic area
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On the fifth level put a nullifier in the area by the emitter and use repulsers to seperate the creeper and destroy it with whatever weapon you see fit. Some reccomended upgrades are Weapon range, Weapon move speed, Reactor efficiency, Packet speed, and I highly reccomend Micro Rifts and Reactors everywhere. Took me an hour to beat it.
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Before you get the higher attack rate for the weapons just remember that they require more packets. I was flourishing in energy and didnt have that upgrade. Then I realized I had 412 tech points. I used them on the upgrade and after that Im trying to find places to put my reactors.