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New use for the repulser, you fill up a small room with anti-creeper. Then set it up to be pointing at a bunch of creeper and open up the box to the creeper. You now have an anti-creeper cannon :D
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Note to innocent terrorists on the last level: don't waste all bombs on the starter creeper like i did, just to try it out. The last creeper (column on the right) is really really dense, so save all bombs for the darkest blue part. The price for this lesson was a 110 minute mission.
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just found out something great about micro rifts: you can send missles through them, from your launchers, effectively giving your launchers an infinite compression, letting 1 rift transfer rockets from dozens of launchers
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Dear people having trouble with level 5: The Creeper is only so difficult because it's hyper-concentrated. Use repulsors. They'll break the waves, and then you can kill it much more easily (this is also useful on those big balls of creeper. a beam on long won't totally disperse it but it'll take out a lot of the punch)
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i just recently noticed this: upgrading attack speed also affects your Maker: it will produce good creeper slightly faster!
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the only thing more time consuming than playing a round of creeper world is dying and having to play it again. Great game! can't stop playing it :D
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Fun fact: In the credits, it says "All characters appearing in this work are fictitious. Any resemblance to real persons, living, dead, Styglek, Loki, or Creeper infested is purely coincidental."
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Since everyone is talking about shield/anti-creeper combos, I like to surround my untis in shields, use 'burst all', so if the shields get broken through, they get stopped by anti-creeper. Not very advanced strategy, but a nice back up, if you have the ore.
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On mission 4 i was placing towers and the liberation ship wasn't making electricfity, it turns out i had paused it... *sigh*
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Developer response from whiteboardwar
The Creeper is 'designed' to destroy technology and things with low entropy.
Fair enough. My question. Why can't we dig up some earth, and, oh, idk, MOVE IT. Super laser, check. Spade? Negative :P
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for those having trouble with level 7: ignore the upper chambers untill you're ready. dig down into the lower side chambers and fill the chambers with sheilds and a couple mortars. This will allow you to carve the entire map into an energy producer without any, ah, time pressure.
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I am confused is this before or after original game storyline ?
Shields sugest before, so it means you will loose in the end :)
I bought and played original game and I wonder.
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At first when I saw how much this changed from the previous game I was angry. It wasn't what I was expecting, but then when I started to play I realized that this format was even better! The game was easier, and you had more control. The learning curve is medium and anyone can pick it up without ever playing the original. Knuckle Cracker did a great job with this series 5/5
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I don't know how you did it, but you managed to get me to stare at blue goo being vaporized for over 4 hours without being bored, I give you props, The game is great, I admittedly preffered the creeper world 1 style, and I wish you had mentioned in the tutorial that reactors and tech domes can be placed at any orientation so long as they have a block to base off of, I didn't realize that until about level 7 or 8 :( 5/5
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Would be helpful to see the top score of each level. For instance, I've completed level 5 a couple of times in 8:22. But have I achieved perfection? Or could I do it still faster?
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Loved every minute of revisiting the Creeper. Great new aspects of gameplay, fun new weapons and strategy. Thanks for the great couple of hours!
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Level 8 Tip: DON'T mess with the powerful creep emitter to your bottom right. You really need more tech and energy to take it on. Plus the creep acts really odd and will easily overwhelm you.---Instead, take out the easy Ghosts, dots, lines creep rooms with missiles and blasters and line the walls with Reactors...you can build them UPSIDE-DOWN or whatever...long as they touch a piece of ground. By the time you take on the big room of creep, you will be able to take it. I recommend making 2 layers of shields, several missiles, and several blasters. One final tip. At very bottom there are 2 gateways...but there is some HIDDEN CREEP compressed in there!! Dont be taken by surprise!
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I wish all the tech domes would self destruct after the last research is made, having to deal with destroying every one of them at a time is boring and way too time consuming.....
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*scratchy voice* I remember the old creeper wars of '96, back then we didn't have all of this fancy stuff, we just had dirt, dirt and a pistol