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i like how this can vary from the other creeper games and still be interesting on its own because of the different view
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to beat level 9, immediately drive the ship to the top right and nullify the portal, then all the makers on the central asteroid. then go back to start and build reactors.
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How does one prepare for phantoms and creeper drones in 1 minuite when your power is failing? I cannot get past lvl 9
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Well, i guess its always fun to use jizz as a lethal weapon against water
In all seriousness, this game is really fun, best in the series, I might add.
But jizz weapons.
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For anyone hwo wants to know how to beat "Engineering" first, make lots of "Reactors" and "tech domes" upgrade as many of the produce upgrades you can make lots of launchers. And if you want, some blasters and make a line across the bit you we all hate and go 3x speed and watch them destroy all the creep, you will need alot of launchers.
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For level 5, the creeper at the bottom is very highly concentrated, so it will take a lot of firepower to destroy it. I'm talking a lot of anticreeper, at least ten blasters and ten missles, ALL FULLY UPGRADED. It may take a while but it will be destroyed eventually.
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For the level 5 Engineering the easiest way is to knock out the first 2 spawn areas and build up forces. Carve out above the wall of creeper and hollow out the middleish space, put a teleport portal there and put 4 or 5 blasters and a couple rockets to peck at it. Build several anticreepers on charge and scoop up on the ore in map. When you have 5 or so anticreepers filled move them above the "wall". Make sure to have the area shielded off so the anticreeper concentrates on the wall and put a row of unarmed blasters filling up the rest of the space available. When everything is in place arm the blasters, put the anti's on produce and dump their contents. The wall wil crumble quickly then.
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i forgot the lvl of a mission could somewone please tell me how to beat this one thing were the creeper is litteraly shooting back and forth a wall of creeper and that its no allowing me to destroyit at all
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I like this version simply because it adds another layer of thought to it as well as multiple strategies. In level 6 for example, you can build up your forces and attack or work your way from room to room downwards, or take the first two spawners then the very bottom and then the centre rooms. The other format in the other games rushes the player a bit too fast on some levels so it's more follow a guide than trying a different stratergy. I hope if they make another Creeperworld it is in this format.