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Level 5 is fairly easy, once you get down to the bottom part of the level you just have to spam launchers with a blaster or two.
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@ariel1313- He is in fact working on Creeper World 3 right now. He expects it to come out some time year at the latest, though he hopes for 1st half of the year.
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Why has humanity lost every other planet and civilization but managed to keep this one place alive. I mean, come on. We would totally survive more than that.
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That mission with the huge numbers of creeper below the ship coming up,I can't beat it,I got pinned down to the point where I'm back to the same amount of space I got at the start!
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Before you get the higher attack rate for the weapons just remember that they require more packets. I was flourishing in energy and didnt have that upgrade. Then I realized I had 412 tech points. I used them on the upgrade and after that Im trying to find places to put my reactors.
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Oh I like this version of Creeper World! The Side view is a new twist, and you learn a bit more about just how the creep works. Making your own upgrade machines is AWESOME! Shields and your OWN creeper is pure amazing! I have only done 4 levels so far, but of thus far, the only thing I really have to complain about is I miss that awesome, calming music that plays in the top-down versions. I dunno the song's name but it's just so.... calming. I would love to see more working on this game's basis... and... well.. the top down as well! Do more of both! Hahaha.
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And I thought the other Creeper worlds were hard....Well. Off to waste time! Maybe do some other stuff while trying to conquer EVERY mission before completing.
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worked my way through 8 levels, saving after each one, now they're all gone and I'm back to Level 1. Argh. Great game, though.
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wow... how to take out those blue creeper lines... its invinci to anything i throw at it...........
grr blagh...
awesome game btw, new take on it.....
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A fun strategy for mission 9 is to rush with Liberation ship and disable the top right gateway before phantom attack.
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It took me a while to get used to the different view, but now it's as fun as before :D .
By the way, how about an upgrade line for "heaviness" of the friendly creeper, making it flow down faster?
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Alternatively for level seven dig to the top, mass build launchers, reactors and tech domes before having to break your own shields because the creeper is being too darn slow and you're more than prepared. Fantastic game, loved it.
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123 minutes on the "Engineering" Mission, took me 100 of those minutes to realise there was no clever trick to win, just a MASSIVE amount of blasters and reactors
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I find it funny that in the dimensions mission and empty room suddenly fills with about 50 tons of creeper. Perhaps in future installments if you use this aspect again you could maybe build a creeper seeker that makes hidden creeper visible. Also a dirt maker would be awesome because sometimes I destroy dirt I did not mean to destroy.
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@Bamboo99:
You can move multiple towers of the same kind by simply double-clicking very quickly. It shows a yellow grid in the arrangement of the towers for when they reach their destination.
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My usual strategy is to march in Roman Army-style with a ridiculously huge amount of units, and just overpower the heck out of everything.
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I didn't think it would do well in a sideview perspective, and I was proven completely wrong. More enjoyable, accessible and engaging than the first one.
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I think it'd be awesome to be able to combine the two. Move in and occupy over land like in CW1, then once within striking distance of an emitter lair, bring in the ship and burrow down to take the suckers out with a nullifier. Resources before the CW2 style mission could depend on how well the above ground campaign is going, etc.