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When in doubt, pour turrents into the area! They'll get the creeper pretty good. Plus, turrents are made to survive small doses of creeper infection so they can blast from there easier. the more turrents you have, the faster or funnier you can complete a level. Pretend to be a comander of an enemy force, sending in waves to test the creeper. Make sure your liberation ship is out of trouble while your guns are away. Keep some turrents nearby the ship incase the other turrents run out of power or explode and fail to push the creeper back. Keep moving your marine turrents! Even dare yourself to put the built turrents into the creeper! Hell, make the creeper go into a major power farm for a fun challenge! Delete guns that are fighting for an extra story line of your own! I hope these tips help you have extra fun and make a challenging experience for you.
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That mission with the huge numbers of creeper below the ship coming up,I can't beat it,I got pinned down to the point where I'm back to the same amount of space I got at the start!
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It's odd that you're instructed on how to use the anti-creeper, which then doesn't come into play all that much in subsequent levels. Still fun, as all CW games are. I was just expecting more emphasis on mining and anti-creeper deployment.
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Hint: mission 7 is actually possible without running to the top of the map! get the crystals first, then use them to build some reactors above and below the ship. put some shields on top of the exit points, then aim 2 repulsers at each. place ~10 mortars, then you're ready!
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*scratchy voice* I remember the old creeper wars of '96, back then we didn't have all of this fancy stuff, we just had dirt, dirt and a pistol
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If you have charged anti-creeper that you want back into ore, turn the maker on to vacuum and burst all and as long as you have the ore storage, it will b converted to ore. Also, increasing range allows the makers to hold more anti-creeper
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I have Played all of the creeper games and i find this one sucks you in the most. love the friendly creeper and the story line is amzaing
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Beautiful game design. Gave me hours of gameplay (literally 5 hours. there went my day). And everything you do gives you a sense of progress. all in all, its a 5 out of 5. I've never played something where i wanted more so badly in my life.
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I love how in the final mission I knocked that big robot down to a tiny nub of health, and then it still one-shotted my Liberation ship. /ragequit
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if you have a hard time on 10 jut get an army of blasters and missles and open one spot near the pipe and the take out the creeper down the pipe and then sloly work you way to the huge creeper use the bombs as deep as you can
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Also when you charge it, it says something like "10.3/15 M"... M stands for Million, so you have that much creeper in the maker if you burst it inside one square. So, if you burst 3 times, you should have one square (if it is contained) of 4500 K creeper.
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Another tip for Makers: They absorb not by quantity of creeper, but by how much space it takes up, I.E. the denser your creeper, the higher the absorption rate. I instantly acquired 1000 minerals when I placed it in extremely dense creeper.
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Little tip for level 5, just reiterating what Asgard said: On the last Creeper, destroy the top row of dirt and line it with launchers. I tried it, and it dies VERY QUICKLY if you have the energy. When I used blasters, it took about 10 times as long, at least. Launchers = win, THEN move in the blasters so you can use the nullifer.
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@tycor98: On Pressure, the first order of business is to take care of the pressurized chamber of Creeper. UNDER NO CIRCUMSTANES SHOULD YOU YOURSELF OPEN THE CHAMBER. It shall dig its way towards you, follow the X's. Once you open the vertical chambers, place 2 layers of shields, 2 layers of blasters, 1 layer of rockets, and 1 layer of makers, with another layer of shields above it. (That means leave 7 layers open to build, that's how far you dig.) Use the gems/yellow thing for resources. If you can, upgrade range and fire rate for the towers. The creeper will die quickly, and once it stops pushing, advance. If 2 layers of shields isn't enough, try again with 3.