Under rating threshold (hideshow)
*slightly curved slope* packet: aaaaaahhhhhhh i cant get through without hitting the walls made out of creeper! HELP ME!
Under rating threshold (hideshow)
what does this button do? *presses charge button and sees bar go up* oooooh another button *pushes burst all* MWAHAHAHAHAHA! creeper is no more!
Under rating threshold (hideshow)
@cxxccxxc do you mean turrets? (not turrents) I also disagree with putting turrets into creeper, cus from what i remember they are destroyed quite quick. I would recommend not listening to cxxccxxc's advice and just trying to keep the creeper away from your stuff... and listen for a sssssSSSSSSSSsssssing, cus then ur in trouble. basically, ignore cxxccxxc, get turrets (without the n!) move them up slowly, killing all creeper. and be aware of noises!
Under rating threshold (hideshow)
When in doubt, pour turrents into the area! They'll get the creeper pretty good. Plus, turrents are made to survive small doses of creeper infection so they can blast from there easier. the more turrents you have, the faster or funnier you can complete a level. Pretend to be a comander of an enemy force, sending in waves to test the creeper. Make sure your liberation ship is out of trouble while your guns are away. Keep some turrents nearby the ship incase the other turrents run out of power or explode and fail to push the creeper back. Keep moving your marine turrents! Even dare yourself to put the built turrents into the creeper! Hell, make the creeper go into a major power farm for a fun challenge! Delete guns that are fighting for an extra story line of your own! I hope these tips help you have extra fun and make a challenging experience for you.
Under rating threshold (hideshow)
That mission with the huge numbers of creeper below the ship coming up,I can't beat it,I got pinned down to the point where I'm back to the same amount of space I got at the start!
Under rating threshold (hideshow)
It's odd that you're instructed on how to use the anti-creeper, which then doesn't come into play all that much in subsequent levels. Still fun, as all CW games are. I was just expecting more emphasis on mining and anti-creeper deployment.
Under rating threshold (hideshow)
Hint: mission 7 is actually possible without running to the top of the map! get the crystals first, then use them to build some reactors above and below the ship. put some shields on top of the exit points, then aim 2 repulsers at each. place ~10 mortars, then you're ready!
Under rating threshold (hideshow)
*scratchy voice* I remember the old creeper wars of '96, back then we didn't have all of this fancy stuff, we just had dirt, dirt and a pistol
Under rating threshold (hideshow)
If you have charged anti-creeper that you want back into ore, turn the maker on to vacuum and burst all and as long as you have the ore storage, it will b converted to ore. Also, increasing range allows the makers to hold more anti-creeper
Under rating threshold (hideshow)
I have Played all of the creeper games and i find this one sucks you in the most. love the friendly creeper and the story line is amzaing
Under rating threshold (hideshow)
Beautiful game design. Gave me hours of gameplay (literally 5 hours. there went my day). And everything you do gives you a sense of progress. all in all, its a 5 out of 5. I've never played something where i wanted more so badly in my life.
Under rating threshold (hideshow)
I love how in the final mission I knocked that big robot down to a tiny nub of health, and then it still one-shotted my Liberation ship. /ragequit