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FRA96, you do not have to use launchers, or producers, but it takes a lot of blasters, with a high rate of fire, so you need energy production in the 40s to sustain them all.
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tested: you CAN beat it without mortars, but it took me 15 minutes to do it that way, or a little less than three times as long as my best time.
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yes, fra96, you do need to use launchers.
unless, perhaps, you first max out energy production and firerate upgrades, scrap all the tech domes and replace with reactors. then MAYBE you could do it without launchers.
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the water is pretty annoying... I mean you are shotting at water and a spawner thet NEVER ends..... also thats just wasting the energy I mean can we controll those thing ??? there really annoying to me.
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on a related note...on map 10, if one of the conversion bombs collides with a drone, the drone will take MASSIVE damage. :D
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tip: any stored anti-creeper in a maker is released when the maker dies. you can use makers as suicide bombers to release massive Acreeper deep into the creeper zones
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@halo true, placing dirt would not give a humongous tactical advantage (provided we ignore the undecayability of dirt) but it WOULD give a strategic advantage in terms of energy production (placing a reactor on top of dirt).
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@absurdist we can fire through shields, so placing them at choke points would give the advantage... but placing dirt where you will not need guys to go to full stop, that would give an epic advantage. PS to everyone else lvl 8 bottom chamber the 2 deletable blocks going down to drones have creeper encased in them...
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Changed my rating to 4 from 5 because of the lack of an auto-save feature. Lost my progress at level 8, will not go through 1~7 again.
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about the "should i send my weapons INTO the creeper or not?" debate:
There are times when it is VERY effective to send some blasters into the creeper. HOWEVER, you shouldn't need to do so within the 20 levels of the Academy map pack. On the other hand, some of the custom maps (available in the downloadable, payed version) are structured so that you MUST send blasters and launchers into the creeper.
:3
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*slightly curved slope* packet: aaaaaahhhhhhh i cant get through without hitting the walls made out of creeper! HELP ME!
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what does this button do? *presses charge button and sees bar go up* oooooh another button *pushes burst all* MWAHAHAHAHAHA! creeper is no more!
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@cxxccxxc do you mean turrets? (not turrents) I also disagree with putting turrets into creeper, cus from what i remember they are destroyed quite quick. I would recommend not listening to cxxccxxc's advice and just trying to keep the creeper away from your stuff... and listen for a sssssSSSSSSSSsssssing, cus then ur in trouble. basically, ignore cxxccxxc, get turrets (without the n!) move them up slowly, killing all creeper. and be aware of noises!
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When in doubt, pour turrents into the area! They'll get the creeper pretty good. Plus, turrents are made to survive small doses of creeper infection so they can blast from there easier. the more turrents you have, the faster or funnier you can complete a level. Pretend to be a comander of an enemy force, sending in waves to test the creeper. Make sure your liberation ship is out of trouble while your guns are away. Keep some turrents nearby the ship incase the other turrents run out of power or explode and fail to push the creeper back. Keep moving your marine turrents! Even dare yourself to put the built turrents into the creeper! Hell, make the creeper go into a major power farm for a fun challenge! Delete guns that are fighting for an extra story line of your own! I hope these tips help you have extra fun and make a challenging experience for you.
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That mission with the huge numbers of creeper below the ship coming up,I can't beat it,I got pinned down to the point where I'm back to the same amount of space I got at the start!
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It's odd that you're instructed on how to use the anti-creeper, which then doesn't come into play all that much in subsequent levels. Still fun, as all CW games are. I was just expecting more emphasis on mining and anti-creeper deployment.
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Hint: mission 7 is actually possible without running to the top of the map! get the crystals first, then use them to build some reactors above and below the ship. put some shields on top of the exit points, then aim 2 repulsers at each. place ~10 mortars, then you're ready!
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*scratchy voice* I remember the old creeper wars of '96, back then we didn't have all of this fancy stuff, we just had dirt, dirt and a pistol