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Well, of course we lost many worlds! We beat the creeper back into a bloody pulp, and then, for absolutely no explainable reason, we run away like sissies and abandon a perfectly safe planet to then be overrun when our abandoned defenses run out of ammo because we ran away like idiots.
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Why do these people not build some sort of flight gear for their previously set up infrastructures and hang on the prev planets longer and take all their damn firepower with them if they can't be bothered saving a planet atleast don't waste useful guns
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many people are asking for a sequel. if you go to knucklecracker, you will see that this is in fact a demo for a game that costs $9.95 USD
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For the last mission, move Odin to the middle ridge and expand. It's a good defensive position and gives you plenty of space to build collectors
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I like how the player can decide whether to rush a level or to build a base and clean the map. Looking forward to the other parts. (Haven't played them yet)
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I really suggest getting the full game. It is a ton of fun, and it is one of those games that you just never get tired of.
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After playing Evermore for a while, I miss the game speed-up and the disable packets functions - I generally disable totem packets until I have all totems linked.
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why the hell would you land in a bowl anyways seems like down hill is the last place you would want to go when fighting a liquid
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the mount level is probably my fave.
had excessive mortars, blasters, speed, collectors, storage and .s.a.m.
also had the whole map in green nearly plus the creeper spawn surrounded by 25 blasters :L all just for the fun of it :3
energy - 960/960
collection - 37.6
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44 minutes for the final mission and about 8 attempts, I eventually beat it by moving my base onto the high ground right at the start, 5/5 top game.
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Good thing this is just a training simulator, if this were the real thing, and I was the pilot of Odin City, humanity would be doomed. :P
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Holy bananas im commenting on something! jk
btw guys the reason u cant stay on each planet for long is because you are only fighting the local creeper in the vicinity. Imagine a planetwide tidal wave of creeper, and odin city is doomed
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Please my dear comment writers, check out the game's forum before posting comments about how you never got a better strategy.
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Awesome game - I was amazed how long some of the missions took without seeming to be long at all. The Bowl was actually not a super challenge, just long (took me just under an hour after failing 1st time). You have to be quick to get a few mortars and blasters to keep the creep at bay in the middle valley, then build up your infrastructure. Anyways, LOVED IT. 5 stars!
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I have a theory about the Creeper World Series. In Creeper World 2 you can make emitters teleport to another universe, therefore making Creeper World 1 start in that universe, forcing the inhabitants to advance in technology to carry out the events of Creeper World 2. In conclusion it is a never ending cycle in which Creeper World 2 causes Creeper World 1 in another universe.
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The reason you can't just stay once you've protected an area for a bit is that the rest of the planet starts waking up and will swarm you. Huge tidal waves of creeper washing in from every edge of the map.
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Just so everyone knows, there is a new game out using the same platform and different maps. Look under the game author's profile for the new game. It's called Creeper World: User Space.
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why escape when you have the means to keep the creeper right where it is spawning? i mean, we cant learn what it isn't immune to if we keep running away from this organic destroying opponent...
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Man they must have some good technology if all they need to build stuff is pure energy. Wait... why don't they just make the rifts out of energy?
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As purple was replaced by green, and my forces eradicated the creep down to its spawn, I realized that we were not so different, expanding over each other for dominance. With the power shifted the once mighty creep now was in my place, struggling for survival.
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Favorite part has to be when you decide it is time to attack. The feeling you get when pushing forward successfully, especially on the last level, is awesome.
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I usually get too frustrated when trying to play ANY defense game. Not any more. Thanks for sharing a really great game-and your most helpful tutorial; my defensive shell has been "cracked" and I look forward to playing more of your wonderfully inventive works!
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Judging by the number of pluses on ZAYNEKINKADE's comment, some people are having trouble. hee are the 2 most important things to use: 1: move your base (there is usually a better spot on the map, especially in the last level, and 2: if you drop lots of blasters right next to the fountains, the y will kill a the creeper and cap the fountain. then you build infrastructure in the space where the creeper was. Repeat.
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You can move the base in this game??? No-o-o-o! I was playing without ever knowing this (and even then, succeeded with The Bowl). To bea The Bowl, expand thinly to the brink of the ditch where creeper accumulates, and slap a blaster/mortar at each end, then fill up middle for energy and start getting ground.
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@superbret...collectors need to be build first before they work^^as well do blasters only fire if they are build and have the ammonintion to fire,its as simple as that.