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Every single creep spawner is completely held at bay. Spores are shot down before they even get close. Why are we leaving again?
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I kind of wish I could watch the world for a while after the city's left, so I can see the creeper inevitably spread across the landscape after the weapons run out of power.
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Meant to add some advice for new players. Don't forget if you play a mission, as soon as the black mission screen has loaded, hit the Pause button. You can then dismiss the mission statement and study the map before the emitters become active.
When you build, be very careful that you don't build more than you have energy for. If you go into deficit and the enerdy bar is red, you will build slower and have difficulty getting good times.
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It would be cool if you'd have the option to keep watching a finished level, to see the creep massacre your base when it gets unpowered.
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I still wish it was possible to continue watching after Odin City goes through the rift. It'd be neat to see everything slowly overrun.
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This game is genius. It is rare that I play a game that is this deep and satisfying. The creator of this, Creeper World 1,2 and Training Sim really came up with something that is ingenious. In design from a technical standpoint it is incredibly fresh, simple yet complex at the same time, but somehow managed to make it all ridiculously gratifying to complete each and every level. And it takes just enough brain power to be challenging, but not so much that is aggravating. It bothers me that other games (though they are good) are rated higher (so far) for this months contest. This developer needs to win and get the credit, praise and prize money he deserves. I can't wait for his next game!
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I feel bad when I'm teleporting away but have not destroyed the emitter's, like I'm leaving all of those mortars and blasters for dead...
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I love it when I have so much energy deficit, but I'm not affected by it all that much due to really high packet speed. :D
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Creeper evermore has endless playability, I recommend it to anyone that likes this one. ... https://www.kongregate.com/games/whiteboardwar/creeper-world-evermore
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Awesome game! It's a really great twist to the Tower Defense type. The enemies are unique and very original, and i like how they don't have a set path, they just go everywhere xD. Also, the way we have to build our network and connect everything in order to work add a whole new level to strategy. The structures and gameplay are simple, yet provide a great variation to strategies. And the maps are very original and funny, eac having a different theme and providing different resources and paths to work on our strategies. A sure 5/5. Love this series.
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I can offer an explanation as to why Odin has no weaponry, and takes nothing with it. Odin is actually a living breathing ship, self aware, DNA processing and and made of a hybrid living metal. The reason for this is that the rift can only transport living material; guns, storage ect would just disintegrate on entering the rift. As the ship was made at the height of humanity's existence these techniques are no longer available, the ship has enough to deal with keeping it's self and it's inhabitants alive.
It took to the bonus level to learn a new thrick though, throttling weapons packets a few times a second to get your builds faster and reduce deficit (or lag:), the level still took me 40 minutes. ~IMO it should have been a medium bage, and there should be a hard one for the bonus level (if you want to make it imposible i haven't got one yet! :s! Great game 5/5
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My tip: try not to build towers on front lines,build back at base,wait for them to be fully charged,then move them up,helped me alot
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Guard commander:Sir, we're in a beautiful valley. We have blasters keeping all the creeper generators under control. SAMs are defending us from all sides. We have literally no need to move on. we have all but one of the relays activated just in case, and with time, we could probably find a way to get rid of the menace of the creeper.
King: Excellent. activate the last relay.
Commander: your majesty, with all due respect....
King: Shut up. open the relay.
Commander: But this kingdom will die without the city to provide power! All of this hard work will be lost!
King: So? Hurry up and open it, I'm losing time score!
Commander: *sigh* fine....
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So after painstakingly completing all twelve levels, I decide to do the tutorial level, for completion. Until that point I did not know you could move Odin City
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It would be so awesome, if we could have bigger maps. Like WAY bigger. I'm talking 'bout 100x bigger, with us starting in the middle and 'bout 50 creepers total, placed around the map. We'd slowly have to conquer the world back. Doesn't make much sense right now, we get the creeper under total control and then leave. Alternatively, the map could be EVEN bigger, and it would be a multiplayer game. With servers and whatnot. But those ideas are too good to become true.
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I never got why, since we can keep up a never-ending, self-sustaining defense, we had to run away and leave to a place that's ever more dangerous than the one we just left...
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I'm sure it used to be possible to move the city, but I couldn't get it to work in Settlers. Ah well. I couldn't figure out why that mortar starts on the map either, because there's no way to get there in time. Is it just meant to be a hint as to the direction to move in first?
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Love these games, glad that it doesn't tank after the first game like so many other games have before. :D keep up the great work!
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This is the BENCHMARK for a perfect strategy game.
No planes, knights, killers etc. Everyone just needs to quickly and effectively to reach our goal. The upgrades are a great idea. Units, menu bar, the informations are extremely well thought out.
!!! A STROKE OF GENIUS !!!
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For those trying to figure out what is written in the Creeperian scroll, Here's the translation: Pour pop rock on emitters to blow them up
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It's really easy to get 10,000 total points. The tutorial mission already gives you almost enough points, so you just need to play level 1 and you'll have almost double the required points after that. It takes less than 10 minutes.
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We got the whole map full of connectors with blasters,mortars,SAMS and drones with many reactors and got those creeper-spawner thingies surrounded. LETS GET OUTTA HERE BEFORE WE DIE!!!!
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I'd love to be able to see the creeper slowly take over after I win the mission. I always thought it'd be interesting to see it destroy everything, without Odin City powering the defences.
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It's kind of sad when you beat the level. You're sprawling network of reactors, collectors, and guns shuts down and it left to burn. It's often more satisfying for me when I get to the point at which I am beyond loss, rather than the point at which I actually win.
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You know, I have to wonder... Once you've laid down a working network and have each Creep emitter pinned down so that they're no threat... Why do you flee?
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Captain: Ready to depart!
Lieutenant: But sir, the creeper colonies are under control. Why can't we settle here?
Captain: ACTIVATE THE TOTEMS!!!!!!!!!!1111
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@princekid13 - Concentrate on the ones that have the most emitters first. Get them under control and get your SAM's up. Then work on getting the totems. The one on the lower right will take forever to kill you. Remember to look at the height of the water versus the land your stuff is on. So, don't waste any resources on that one until much later. Good Luck!
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Here is a tip for newbs: Use the laser to "destroy" a creeper spawner. It actually destroys the creeper it produces, but it produces much less, so its practically out of the game... Well if the laser doesn't get destroyed.
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desertrat Because the City is the only thing that can create packets of Ammunition. Your weapons would run out of ammo even with energy production, because there's nowhere for the energy to go.