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For those wondering, the scroll on Creeper Hollow translates to "PUOR POP ROCK ON ESITTER TO BLOW THEM UP". I don't know either.
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I do not really see the reason in running away considering all the creeper is cornered and cannot leave the spawner...
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someone needs to fix the spore launch A.I. I watched one get right by my SAM line and it went right into the farthest corner, where there was absolutely NOTHING.
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desertrat Because the City is the only thing that can create packets of Ammunition. Your weapons would run out of ammo even with energy production, because there's nowhere for the energy to go.
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Why are we shutting down the reactors when we leave? Why not leave them and the weapons there so that they keep all the spawning things contained?
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To anyone curious: the secret message says "Pour pop rock on emitters to blow them up". Im still not sure what to do with this information o_o?
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Every single creep spawner is completely held at bay. Spores are shot down before they even get close. Why are we leaving again?
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Really good man, keep going these games are great.
Tip: make a good early energy collector system and hook it up to mortars to keep the creep closer to the spawner.
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that one guy in the city were safe here why don't we just stay here next thing you here incoming spores dammit I forgot about those scrambles to build sams overloads network dies.