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Just as a tip to people: a single laser can practically disable 2 creeper spawners, and one fully. It shoots the creeper instantly, and none of it ever even spreads anywhere.
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"User space" Should mean that you could create your own levels and post them so other people can try.
...Because I know me and a lot of other people have...Devious maps that we want to create.
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Messing around on level 1 just to see how much energy I can have collected I learned something. No matter your maximum energy or collection rate, you can only be spending 32 energy at a time. So I was in this awkward situation where my energy was 1700/1700 and collection was 120 but I still had a huge deficit going. Moral of the story is any energy collection above 32 is more than you can spend.
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Anyone one else wish if you had reactors then they would generate power and actually distribute it after the city left? I mean they are generating power after its gone so why not use that power. Maybe we could have a map without Odin city but instead a group of reactors, storage, and some blasters for basic security? As long as you had one reactor on the map you wouldn't lose!
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After deploying exactly 47 drones on multitask map bombing the left top district at the same time it's enough to say that I think I won. lol
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Mission 9 took the longest amount of time since you can't contain the creep by mortal and blasters easy. So I was forced to use air support to show the creep who is boss on that stage. And I too love to cap all creeps when I play this.
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BUG seems if your time on level 4 goes over 60 minutes your totem portal will not open, even with all totems spinning full.
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Am I the only one who wants the option to watch my carefully laid out city get slowly devoured after the base flies away?
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How do you even do the last stage? I can't save the survivors because by the time I even get two relays finished, the fountain has killed both the survivors AND my relays
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epic game. hours of game play from one simple concept, the creep is coming! lol. for real though how do you blow up emitters? i seem to have run out of pop rocks. lol
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dude, pure awesomeness. period. (okay, ill talk about it) this game is so good, I always find myself coming back to play some more creeper world. awesome game, and I just love that you can turn off totem 'blips'. so I can make he best network ever. just, never change, dude!
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As all the CW games (including CW2) it's a great game (5/5), but just like all the other CW games, I would have loved a greater difficulty level - mainly more adaptive creaper
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I think the only thing that could make this game better is having an optoin for more than x2 speed. I frequently find myself sitting and waiting for a chain of collectors to build or a few blasters to get loaded before I can do anything. Other than that though, great game, I don't regret the half hour or more I spend on each level!
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Probably the best of the Creeper series thus far, discounting Academy because that one can't be directly compared to the rest. Great level design all around.
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I absolutely love the end of each stage where each creeper spawn is trying to spawn as much creepers as possible. But my blasters are already there. And it makes for such a lovely beat of success.