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89 reactors, 72 packet speeds, 61 storage units, 9 SAM's, 12 Drones, and 6 blasters and 2 mortars on each spawner is enough for it to last forever, right?
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why do we have to leave behind all the planets after we cap all the emitters, and let the creeper take over the planet again?
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holy crap! any1 else notice the amunt of emmiters on stiffens escape talk about overkill barely was able to make deffences!
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the tutorial is messed up, on the part where it tells you to click the blaster to the NE of your city, the text box covers it up and the blaster cant be seen
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Great game! I was hit and miss on the daily version,I didn't understand most of the strategy that I've learned here...I'm going to give it another go!
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wtf...how do I get past the first emitter on infrastructure? I've got the whole thing covered in mortars and 30+ reactors! can't get one blasternea enough!!! AAARRGH!
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I'm still wondering why these guys need to move the city each time. Couldn't they just stay and build the awesomeness defense ever?
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does anyone else desire the burning hope to watch your city drown in creeper after you finish the level? I think that would be a cool feature.
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as great as the original, very fun game!
Only one complaint; it is a bit annoying to have to mute the music/sound every time you start/restart a level.