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@astrojacker: If you like it and you want more difficult maps, go to the KnuckleCracker.com website and get the full game. Then you can play the in-game maps and also the custom maps. Some of those are so hard they'll make your teeth bleed. :)
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i love this game! I would like the difficulty to be a bit higher though. Its too easy to completely dominate a map in 15 minutes. albeit extremely fun.
5/5 definitely
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dude, this is by far the best internet game i have ever played. I'm glad i found this gem in the sea of other not-so-good games. 5/5
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id be nice if you could destroy the things the creepers come out of because i always have to leave a gun there which i could be us on the front line but still a 5/5 game
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Putting a blaster right next to the creep generator stops them from spawning. Just to let you people who don't know this it really helps.
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OK men, time to leave. But... sir... We have defenses capable of destroying planets, and reactors able to feed entire solar systems, why must we leave, with nothing to a completely hostile planet to start a new. Because....
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can you make a multiplayer game of this? that will be fantastic but if you make it multiplayer the levels need to be harder i give this game a 5/5 :D (if it is multiplayer i give a 6/5!)
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the speed seems kind of pointless, because since it's network lines can't go as far as refractors, I'll build a speed and then I'll build a refracter on the other side and the energy will just skip the speed cause the two refractors are connected. Also, why does the city have to keep moving from place to place? If I can build a network that will keep creepers out indefinitely, which I usually can, the city could technically just stay there. Other then those things though this game is pretty good.
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The strange part about this series is that the fun begins after you've "beaten" the level. The race to optimize space and build a shitload of refractor, speed, and storage towers begins.
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Hey whiteboardwar maybe i know a way how to enjoy the game more or much more!For people who dont like to get best score then this is for them:When you play any mission you need to have much energy like 10.5,get your defence that creeper cant go through when you check the barricade and it is too strong then build blasters behind and inactive much of them,then put them near the creeper then fast activate all of them and see how will creeper die!Dont rate bad plz i just want to help.Also 1000/1000 great game.
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i dont really care about what my deficit is, so i just keep building collecters. then blasters. and then a move the inactive ones forward till i win
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Damn! If I try to build anything else my deficit will max out and I'll probably lose!
*Spots a small corner that isn't green*
*Builds More Collectors*
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I don't see how to solve the "crazonium" maze. It's impossible to place a gun in the first creeper pool to suppress the emitter, and therefore impossible to pass it.
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Hidden message of the Creeper Hollow map:
POUR POP ROCK ON EMITTERS TO BLOW THEM UP
Sorry, I was bored, didn't know what to do lol
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@mac10289: Reactors give you more energy. Collectors give you a little energy, but are cheap. One reactor gives you as much energy as 3 collectors, but it costs 5 times as much. You can build reactors closely together, whereas collectors have to be spaced out - if you build a collector in the green area of another collector, it will not give you more energy - but putting a reactor there will.
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~how to make barricades!~ first, make alot of weaoons at the spot you want to barricade, then disarm all of them, let them build and load up ammo, and when your ready, disarm, and.........ATTACK THAT CREEPER!
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herodog, its not water, its some type of acid that looks like water.... LOL.... oh and 5/5 great game whiteboardwar three words. I. LOVE. IT!!!!!
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@Haylin221: SAMS are only useful to fire missiles to shoot down flying spores. If the map does not have spores, then you are right - no need to build any SAMS. There is actually one other trick used by advanced players looking for very high scores. It is the cheapest movable unit to build and if you don't arm it, you can still fly it around and ise it as a connector to speed up building your network.
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The 'SPIFFENs Escape 2' map isn't symmetrical :(, reminds me of a similar map in the other one, which had the same problem :D.
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I really enjoy this game. It soothes my OCD. But I find some of the micromanagement too boring. Can we get an option to have the game build one structure, then another, instead of all of them simultaneously? So if I've got three reactors laid out, it builds the first one I placed, then the second one, then the third.