Comments for Creeper World: User Space

avatar for Brinn
Brinn

Sep. 22, 2011

Under rating threshold (show) Anybody else not care about the score? I just want to build the most powerful network I can in each stage.

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(5160)

Developer response from whiteboardwar

You and me both... I love achieving total victory on some maps and owning those emitters.

avatar for braingamer
braingamer

Sep. 21, 2011

Under rating threshold (show) Anyone else get that compulsion to cap every single creeper spawn before you activate the totems? Every time?

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(2266)

avatar for 300fans
300fans

Jun. 1, 2014

Under rating threshold (show) Every single creep spawner is completely held at bay. Spores are shot down before they even get close. Why are we leaving again?

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(297)

avatar for Flyingbobcake
Flyingbobcake

Jun. 29, 2013

Under rating threshold (show) I kind of wish I could watch the world for a while after the city's left, so I can see the creeper inevitably spread across the landscape after the weapons run out of power.

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(778)

avatar for Grandmasterpie3
Grandmasterpie3

Sep. 20, 2011

Under rating threshold (show) Same great game as the original! Awesome time consumer. 5/5

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(3290)

Developer response from whiteboardwar

Thanks so much.. It's great to have such awesome support on Kongregate. It's a real motivation to create more great games!

avatar for Dragon76916
Dragon76916

Sep. 20, 2011

Under rating threshold (show) Great! Now I won't be able to do any more work. Must. Finish. Creeper World.

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(2815)

avatar for quinimmooris
quinimmooris

Sep. 22, 2011

Under rating threshold (show) ive been playing this game since CW Training sim came out and i just now realized you can move the city

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(21)

avatar for zotjes95
zotjes95

Sep. 20, 2011

Under rating threshold (show) 'This blaster looks inactive, might as well use it for my next attack.' *Half the buildings get flooded*

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(2635)

avatar for Larcondos
Larcondos

Sep. 22, 2011

Under rating threshold (show) There are some levels where I kinda wanna watch my creation die at the end of a level.

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(19)

avatar for MeerkatOfLulz
MeerkatOfLulz

Sep. 22, 2011

Under rating threshold (show) I still wish it was possible to continue watching after Odin City goes through the rift. It'd be neat to see everything slowly overrun.

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(74)

avatar for GoeyJoe
GoeyJoe

Sep. 23, 2011

Under rating threshold (show) This is the BENCHMARK for a perfect strategy game. No planes, knights, killers etc. Everyone just needs to quickly and effectively to reach our goal. The upgrades are a great idea. Units, menu bar, the informations are extremely well thought out. !!! A STROKE OF GENIUS !!!

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(18)

avatar for Rpoman2009
Rpoman2009

Aug. 5, 2012

Under rating threshold (show) Are we just as evil as the creeper? We take over the map just like them!

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(17)

avatar for darkwolf811
darkwolf811

Apr. 1, 2012

Under rating threshold (show) I can't finish a map until I'm instantaneously destroying all emitted creeps with my blasters.

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(17)

avatar for alster209
alster209

Nov. 22, 2011

Under rating threshold (show) Dude first of all great game :), 5/5 very addictive game thanks

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(17)

avatar for Pungrongo
Pungrongo

Sep. 24, 2011

Under rating threshold (show) I'd love to be able to see the creeper slowly take over after I win the mission. I always thought it'd be interesting to see it destroy everything, without Odin City powering the defences.

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(17)

avatar for Kaiwano
Kaiwano

Sep. 27, 2011

Under rating threshold (show) It would be cool if you'd have the option to keep watching a finished level, to see the creep massacre your base when it gets unpowered.

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(128)

avatar for Yamalawa
Yamalawa

Aug. 14, 2012

Under rating threshold (show) I feel bad when I'm teleporting away but have not destroyed the emitter's, like I'm leaving all of those mortars and blasters for dead...

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(85)

avatar for Karsten75
Karsten75

Sep. 20, 2011

Under rating threshold (show) Meant to add some advice for new players. Don't forget if you play a mission, as soon as the black mission screen has loaded, hit the Pause button. You can then dismiss the mission statement and study the map before the emitters become active. When you build, be very careful that you don't build more than you have energy for. If you go into deficit and the enerdy bar is red, you will build slower and have difficulty getting good times.

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(1325)

avatar for TheWrongGuy
TheWrongGuy

Sep. 23, 2011

Under rating threshold (show) It's kind of sad when you beat the level. You're sprawling network of reactors, collectors, and guns shuts down and it left to burn. It's often more satisfying for me when I get to the point at which I am beyond loss, rather than the point at which I actually win.

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(16)

avatar for Xian217
Xian217

Sep. 21, 2011

Under rating threshold (show) A quarter of my time is spent on trying to activate the rifts. The majority is spent on making as many speed buildings as I can for the lulz.

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(16)

avatar for edinaldo_soader
edinaldo_soader

Dec. 21, 2014

Under rating threshold (show) Awesome game! It's a really great twist to the Tower Defense type. The enemies are unique and very original, and i like how they don't have a set path, they just go everywhere xD. Also, the way we have to build our network and connect everything in order to work add a whole new level to strategy. The structures and gameplay are simple, yet provide a great variation to strategies. And the maps are very original and funny, eac having a different theme and providing different resources and paths to work on our strategies. A sure 5/5. Love this series.

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(11)

avatar for Amazar01
Amazar01

Mar. 15, 2013

Under rating threshold (show) Score? Who cares about the score? Building the best grid and knowing you cracked it is all that counts.

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(15)

avatar for shadowtas
shadowtas

Jan. 27, 2013

Under rating threshold (show) Love these games, glad that it doesn't tank after the first game like so many other games have before. :D keep up the great work!

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(38)

avatar for getpaid58
getpaid58

Oct. 27, 2014

Under rating threshold (show) This game is Awesome - Period

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(9)

avatar for Nova_Starfury
Nova_Starfury

Oct. 2, 2011

Under rating threshold (show) IKCL IKI LKUO KM TNPEETLH EK WRKB ESTN CI = POUR POP ROCK ON EMITTERS TO BLOW THEM UP. i think the scroll said that there is a way to destroy emitters...maybe

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(37)

avatar for Nylok
Nylok

May. 26, 2014

Under rating threshold (show) I enjoy making super-dense systems with hundreds of...everything.

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(14)

avatar for Licerbab
Licerbab

Dec. 17, 2011

Under rating threshold (show) The 1 thing i would love is to see after when i go through the portal how my amazing network falls to the creeper :P

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(14)

avatar for Alexicutioner
Alexicutioner

Sep. 25, 2011

Under rating threshold (show) This game is genius. It is rare that I play a game that is this deep and satisfying. The creator of this, Creeper World 1,2 and Training Sim really came up with something that is ingenious. In design from a technical standpoint it is incredibly fresh, simple yet complex at the same time, but somehow managed to make it all ridiculously gratifying to complete each and every level. And it takes just enough brain power to be challenging, but not so much that is aggravating. It bothers me that other games (though they are good) are rated higher (so far) for this months contest. This developer needs to win and get the credit, praise and prize money he deserves. I can't wait for his next game!

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(105)

avatar for zak1
zak1

Aug. 7, 2012

Under rating threshold (show) i would like a 3x speed please

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(53)

avatar for t0gger
t0gger

Nov. 9, 2011

Under rating threshold (show) I kind of wish I could watch my network waste away after the Odin City leaves.

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(35)

avatar for Veilan
Veilan

Jan. 26, 2015

Under rating threshold (show) I absolutely love CW and actually bought the first game out of loyalty - thanks for providing us with more game! My only slight nitpick is that, per design, the difficulty on each map decreases pretty quickly. The first few moves and minutes are tense, but once you have a certain area clear / brought in place a mortar, your cooling power cannot fall behind the creeper's heat generation any more, and it is just a matter of mopping up. Admittedly, sometime with the challenge of how to achieve it in a quick fashion, but bar a disastrous mistake you usually pretty quickly get to the pont where you cannot lose anymore. It has not dulled my apprciation of the game, but on occasion I think it is a slight flaw in the difficulty design - the more awesome your network, the less you actually need it. Still, a big thumbs up and thank you from me!

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(10)

avatar for 01neverest10
01neverest10

Oct. 6, 2011

Under rating threshold (show) You might want to change the colour of the clouds from the creeper shooting to match the colour of the creeper in the level..

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(13)

avatar for FluffyBinLaden
FluffyBinLaden

Sep. 23, 2011

Under rating threshold (show) I loved the first one! Thank God there's a second! :D

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(13)

avatar for Zachary_Greene
Zachary_Greene

Sep. 23, 2011

Under rating threshold (show) A 13th mission you say...Interesting very interesting...

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(138)

avatar for TailsTheFox12
TailsTheFox12

Nov. 2, 2013

Under rating threshold (show) It was only yesterday that I finally realized: what I and many other players suffer from is a compulsion to spawn-camp the Creeper.

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(12)

avatar for VascoPT
VascoPT

Nov. 11, 2012

Under rating threshold (show) Pour Pop Rock In Emmiters To Blow Them

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(12)

avatar for OmaRRRRR
OmaRRRRR

Jan. 19, 2014

Under rating threshold (show) There should be auto atack for drones. I build 5 drones and it is very hard to send all of them.

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(60)

avatar for joeboon
joeboon

Sep. 23, 2011

Under rating threshold (show) I never got why, since we can keep up a never-ending, self-sustaining defense, we had to run away and leave to a place that's ever more dangerous than the one we just left...

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(87)

avatar for babbies123
babbies123

Sep. 24, 2011

Under rating threshold (show) Guard commander:Sir, we're in a beautiful valley. We have blasters keeping all the creeper generators under control. SAMs are defending us from all sides. We have literally no need to move on. we have all but one of the relays activated just in case, and with time, we could probably find a way to get rid of the menace of the creeper. King: Excellent. activate the last relay. Commander: your majesty, with all due respect.... King: Shut up. open the relay. Commander: But this kingdom will die without the city to provide power! All of this hard work will be lost! King: So? Hurry up and open it, I'm losing time score! Commander: *sigh* fine....

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(125)

avatar for Moratbd
Moratbd

Nov. 15, 2012

Under rating threshold (show) I can offer an explanation as to why Odin has no weaponry, and takes nothing with it. Odin is actually a living breathing ship, self aware, DNA processing and and made of a hybrid living metal. The reason for this is that the rift can only transport living material; guns, storage ect would just disintegrate on entering the rift. As the ship was made at the height of humanity's existence these techniques are no longer available, the ship has enough to deal with keeping it's self and it's inhabitants alive. It took to the bonus level to learn a new thrick though, throttling weapons packets a few times a second to get your builds faster and reduce deficit (or lag:), the level still took me 40 minutes. ~IMO it should have been a medium bage, and there should be a hard one for the bonus level (if you want to make it imposible i haven't got one yet! :s! Great game 5/5

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(29)

avatar for ottottott
ottottott

Sep. 22, 2011

Under rating threshold (show) It would be so awesome, if we could have bigger maps. Like WAY bigger. I'm talking 'bout 100x bigger, with us starting in the middle and 'bout 50 creepers total, placed around the map. We'd slowly have to conquer the world back. Doesn't make much sense right now, we get the creeper under total control and then leave. Alternatively, the map could be EVEN bigger, and it would be a multiplayer game. With servers and whatnot. But those ideas are too good to become true.

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(134)

avatar for RKDNGaming
RKDNGaming

Mar. 10, 2013

Under rating threshold (show) 5/5 without a doubt!

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(11)

avatar for HammerNsickle
HammerNsickle

Jan. 19, 2013

Under rating threshold (show) Creeper World needs to be an App...I'd love to play it on the go!

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(11)

avatar for alegospartan
alegospartan

Aug. 5, 2012

Under rating threshold (show) its 11:30 and i cant get off of this amazing game.....

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(11)

avatar for JohnL139
JohnL139

Apr. 25, 2014

Under rating threshold (show) We got the whole map full of connectors with blasters,mortars,SAMS and drones with many reactors and got those creeper-spawner thingies surrounded. LETS GET OUTTA HERE BEFORE WE DIE!!!!

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(56)

avatar for TheInsight
TheInsight

Oct. 6, 2011

Under rating threshold (show) Captain: Ready to depart! Lieutenant: But sir, the creeper colonies are under control. Why can't we settle here? Captain: ACTIVATE THE TOTEMS!!!!!!!!!!1111

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(28)

avatar for BDsuperN00B
BDsuperN00B

Sep. 25, 2011

Under rating threshold (show) My tip: try not to build towers on front lines,build back at base,wait for them to be fully charged,then move them up,helped me alot

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(28)

avatar for GeneralBee
GeneralBee

Oct. 22, 2014

Under rating threshold (show) On the castle level, I had the biggest bombing campaign ever. 16 bombers to start and I ended with 50 air fields. BLAST THEM TO OBLIVION!

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(7)

avatar for anakin2177
anakin2177

Sep. 21, 2011

Under rating threshold (show) So after painstakingly completing all twelve levels, I decide to do the tutorial level, for completion. Until that point I did not know you could move Odin City

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(27)

avatar for richyanke
richyanke

Sep. 26, 2011

Under rating threshold (show) please keep these games coming. best game on here

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(40)

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