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loved it just two issues though. 1: if you emp a plane it only counts as a kill if they are under the status effect even though they come out of it micro seconds from the ground. 2: i have activated emp and killed my opponent after my "pilot" is dead. how does that work? 5/5 anyway.
1)When you cause stall (malicious parachute, emp, acoustic rifle) to enemy plane and it recovers 1 microsecond before touching the ground, you unluckily don't get kill. This is hard to determine when to add kill to stats or not. So I decided to trigger it only when enemy touches the ground stalled. 2) it's a bug not a it's a feature. If you get criticaly hit, you can still fire weapons no matter if "pilot hit" message appears or not :) A big thanks for voting!
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Hey guys! I have uploaded new version!
Now if mission fails, you will still get money so you can buy more upgrades to beat the level you have stucked in. :)
Hi, this game is not about realism. It has a stall mechanism and somebody likes it somebody not. It is impossible to make such a complex game that suits to all players. If you upgrade thrust (at least 2 points), you will be less sensitive to stalls.
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@wideanglegames: OK, I just played again, and I can see the plane slow down when I face up and start going into stall, but I don't seem to speed up to any noticeable degree if I just dive (even facing straight down). I guess stalling seemed random to me because the speed variances (outside of directly going into stall) are minute(maybe it is just my computer/browser?). No need to get defensive over my real-weapon preference, it's just my opinion.
Speed up is indicated by sound of increasing frequency of the airplane's propeller. The ability to speed up quickly is determined by amount of "thrust" upgrades you have. The more "thrust" you have the less sensitives to stalls your airplane is and the faster you gain speed when faced down.
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Plane stalling seemed a bit random; if I keep flying in a circle, I'd do fine four or five times, then suddenly stall halfway through the next loop, then repeat. Personally, I would have preferred only realistic weapon/upgrade choices for the period. You should be able to speed up and slow down the plane (particularly when manoeuvering).
Stalling is not random,just the gravity works a bit against you. If you climb it decreases speed more than increment of the speed while diving. That is the reason you get stall after few circles. Speed up and slow down works. Just fly to the top of the screen and turn nose perpendicularly down. You gain speed. More pro maneuver is to invoke a controlled stall at high altitude and then recover from it at low altitude.About realistic upgrades...this game is half reality-half fiction.If you want just reality,maybe flight simulators would be better choice.
Hi, in former versions of the game, this feature was enabled. However the game became too easy, because the player was able to accumulate huge amounts on easy levels and then finish harder levels with ease when fully upgraded. But I'll consider that to enable this feature so the player has more options when he's stuck at difficult level.
Yes, If you destroy the airship you beat Red Baron, the airship has 1000 HitPoints so it is very difficult to destroy. Better way to destroy him is to use "Malicious parachute"
Once you buy "Malicious parachute" the game is easy. Just go close to enemy plane and cover it with that parachute. Best to fire the parachute when enemy plane has low altitude and doesn't have enough time to recover from stall.
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I think this game has a nice concept as to the shop and varieties of planes it has. This game isn't very challenging although i like the stall feature. overall i would give this a 4/5