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@TASIP, totally agree, most bridge collapses are caused by the bridge itself not being able to support it's own weight. If you were to compare the actual weight of a bride to the things on it you would be surprised at the ratios.
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I love bridge building games as well, but there are several flaws in this one. Invisible suspension points in mid-air? Yeah right. Lack of proper scrolling, and the physics are weird as well in some situations.
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Big fan of bridgebuilder and pontifex, so your game is a welcome addition! Would've liked to be able to scroll left and right with arrow keys.
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I don't know what's more strange. The amazingly heavy characters or the fact that people on segways can seemingly jump to the end of the level if you have created a ramp rather than a bridge.
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sheep to sheep: he is it just me or is there no bridge?
other sheep: Just ignore it and jump *jumps to death
first sheep: ah what the hell *jumps to his death*
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@pokemonman44 you NOOB dont you know metal is so heavy so dont complain even its heavily supported by metal,because it will get too heavy for the bridge to support itself
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For the really long straight bridges just build a long line of triangles pointing either upwards or downward depending on where the supports are and then connect the tips. After that reinforce where it breaks and you bridge should hold
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Bridges should be able have a slope or arc, not just a straight line.
You cant make a bridge and have suspension points in midair.
Cost shouldnt be based per bar, but rather how much of it you use.
And, What are ROBOTS doing on a FARM!?
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This game is very good but like Shockka said, invisible points in the air? That's really messed up. More than my face's face. =P
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The interface really needs to be improved. PLEASE give me a proper delete mode. Just now, I clicked in slightly the wrong place trying to delete and it made me a new little girder. And then I clicked to try to delete that and I got another one. After a knot of five tiny girders, I now can't delete any of them so I'm just going to have to scratch the whole bridge and start again. And why is it so difficult to go to the next level? OK, I passed the test. Now what? Er, back to the editor. Then back to the menu. Then remember which level I just completed. Then select the next one. Why can't that be automatic?
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Steel beams should be longer than wood beams.
Maybe a mouse deletion option, as it is too easy to make little parts accidentally.
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Quite a nice bridge game. It exhibits some interesting resonance features as well. For example, if one turns on sandbox mode and goes to level 1, one can build a stucture of diamonds sharing the same upper and lower vertexes but having the side vertexes one unit closer towards the center each time. When tested, it appears to hold steady for a second, but a resonance quickly develops and soon tears the structure appard.
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Only reason why I dont like bridge games is because all of the joints seem to be loose, its nearly impossible, even in FREE mode with infinite everything I STILL cant beat it.
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Not to be rude, but this game is a poorly made ripoff of the other bridge building games. I highly doubt a dude on a scooter would be able to break the highly supported metal frame i made, and then make it across a wooden one that looked exactly the same. Bridges in this game dont hold what they should and it is way too buggy.
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i know what i'm not going to be when i grow up!
i like every thing else altho very good also those 10yr olds that play this game and then go "WHERE IS THE NEXT LVL BUTTEN???" it's the main menu butten dumshyt :P
i iz like the idea
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i dont see why people are acting like complete idiots over this game. its not that hard and besides, this game has much better graphics than a lot of other games so just try to win and dont complain about no next level buttens and whatever else and by the way the next levfel button is main menu button, same way as neon rider but no one complains about that one
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lol my whole bridge fell down and i thought there was a big gap in the middle so they wont survive but the supports held it up and they walked under screen lol
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nice game, just ask, so don't get me wrong - what PLUS your game give compared with pontifex? I mean, why copy an idea, if you just make the exactly same without any evolution / neew idea implemention? As a programmer, I understand, it's a good exercise, a good time-pass... but as a player, we just get a Pontifex-clone, and as an unoriginal clone, it's 1/5 for me. Sry.
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I liked it til lvl 5 & 6 then it got wierd, also wtf up wit ta robots?, and finally those fukin animals are slow as hell
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Although some major bugs need fixed, this game has a pretty good concept, the physics, though a little strange in places, is a little iffy, if this is your first bridge builder then I commend ye.