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@Sakgeres @Nightshde For level 5 the easiest and best way to finish level 5 is to grab the stars that you can then go to the end exit there is enough light there to trigger the turrets then just edge down till the turret hits the blue box with it's bullets and sends it to you then just push it to the corner by the exit and go collect the last star.
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The game isn't unfinished, it's unnessesarily short. You have a solid concept and it works, making the levels is the easy part. There's light, shadow, boxes, scout-bots, turrets, player clones, switches, insta-likk barriers... It's simple and it's good. No extra features required IMO.
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Great game, although short. Already had the badge for BotD, but played again because it was worth going through the levels one more time.
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Well done! Also, the end semi-congratulative-yet-self-deprecating non-reward end-sentence cracked me up (and yes, I think people should use more hyphens).
Excellent. More levels please, but maybe in these bite sized packages? How about "Oh no! It's the nearly completed box pushing game!" or something similar as the second installment?
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@maonth I don't understand why you think it's luck based on level 5. Once I figured out how to do it I could do it every single time.
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I liked the level where you had an anti-you, in a sense. If you want to make a "bigger" game, I'd definitely suggest putting that in there.
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This game is quite finished in my opinion. The only problem is how the learning curve is kind of lopsided. Level 5 is harder than all the levels except the last. These two are the only levels I didn't get on my first try.
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great game 5/5
but, i don't see how its unfinished. its just short. and i love it because of that.
i guess i was expecting something like upgrade complete, where it looks like its unfinished.
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epic badge name, Original game, I'd say its nearly done. now just put in a few more levels, perhaps a boss in the last level, (fighting involving buttons and lazers) and its done
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This game is beautiful. I don't see why you can't consider it finished, to be honest; the lighting effects are spectacular, the gameplay is unique and intriguing, and you even got some achievement badges going on. The only thing I can think of that's missing is a suitable title. All the same, an excellent distraction from real work. 5/5
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It's not all that unfinished. It has all the parts of a perfect game. With some hard work this could be a really nice game. (Not that it isn't) Perhaps you could add some sort of a store/upgrades, or a backwards level. I want to see a sequel sometime soon. 5/5
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An easier way to get the 'blue' star on level 5: creep up to the exit, so the bottom of the exit glow just hits you, making the turret fire the box up and out so you can get the star.
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Beautiful design and super-smooth gameplay. I echo the many other comments here that it feels like a complete game to me, just needs more levels!! :D I loved the trick to the last level, I had to shove the light cubes around a bit before figuring it out. :)
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To those having problems with level 5: Use the boxes to block the light cube at the second star, and let the lowest turret shoot the third light cube over the edge, then push it against the right wall.
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level one"pshhhh no enemies? I can take this game." level 2 "OH MY GOD!!!!! if that wall wasn't there i would have died!" level 3 "ummm forget what i said about this being easy...."
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This is an interesting and fun concept for a game.
It be perfect if it made music, more sounds, and more levels. Please make a sequel. :3 4/5
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Fantastic little game. If you hadn't told me it wasn't finished, I would have thought it was just a little 15-20 minute time eater. Since you told me it was unfinished, I now want more levels, lol. Great game 5/5