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The game is probably well written as there does not seem to be bug problems or such, controls and graphics are OK, but it is just so generic and bland. I only kept on playing in the hope that it may turn interesting at some point, but more than half-way through (lvl 23) it did not. I gave up. Not an awful game, but it's just... "meh"
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Very easy, not a problem to finish this game under 20 minutes, as said, I never needed to think of a path, the mere difficulty was having the right timing in certain places.
Nevertheless, I enjoyed the game!
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You love the concept ? Try "Parasite" on Nitrome.com. You love graphics and characters, but you'd like more difficult ? Try "Evil corp" from the same creators !
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Very cute, but needs more depth. It would be cool if, say, different humans reacted in different ways. Also, X should be the infect/release key, and C should be shoot (for soldiers), but that's admittedly a minor point.
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The colonist can jump high and live in a colony where the only means of transport are tubes? OH, I see, this is the Mario planet!
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Overseer: "Very funny, Bob. When you're all done blowing yourself up, can you get back to your spot and stand there? We're on a deadline."
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If this concept had been pushed to be more puzzle oriented it would have expanded the title 3 fold. Instead you went for a danger oriented game that requires timing rather than any actually thought provoking gameplay. With a successful balance between action and puzzle this game could be a 5/5 title.
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This seems very, VERY similar to a Nitrome game called parasite... until you get further into it. then it just seems similar. Go check it out on the studio site (nitrome.com) if you want more of the controlling stuff genre. Also, I've always wondered why jumping on a moving platform/conveyor belt changes your velocity.
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I agree with some of the other posts. It's a great concept, just needs some more challenging levels to really push the limits of the game's mechanics.
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If you make another you should add a level editor, hard or +game levels, and people should run away from the blob. Or at least the blob when it is not controling anybody. (And maybe a human who does not get targeted by turrets)
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Fun game, but it could use a hard set of levels. There were only one or two mildly difficult parts of this one which I needed to replay two or three times to get them down - mostly due to the weird robot/soldier behavior where they keep on shooting after you're out of sight. Other than that, it was quite enjoyable.
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Great game, smooth controls, exploding off a host to infect another is one of the most fun things I've done. Needs a level editor :D
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sometimes after you die and restart the level the flying shooting robot remaining dead. that is not big problem but still..