Under rating threshold (hideshow)
I would have liked
1: Difference between characters, and upgrades on each character's traits (skill trees?).
2: More weapons would have been nice, but upgrades on each weapon would work better I think.
3: You could probably scale it a bit better in terms of level progress vs upgrade progress. I had barely started cemetary when I had full armor, all books and the pulse laser.
Under rating threshold (hideshow)
Auto shoot: Unlocked. Hold down the shoot button and right click the game window, then left click back on the game screen. Run around shooting like a mad man. Sweet.
Under rating threshold (hideshow)
If you agree that you should be able to exit the item menu with "U" also, click [+]. It's just so annoying having to click on continue all the time, since you have both of your hands in the keyboard.
Under rating threshold (hideshow)
I'd like to see each character offer something different, especially the unlockable ones. Melee with the psycho anyone? Great little game though.
Under rating threshold (hideshow)
Fun... but too easy.
I had all of the best equipment long before the ending and I beat almost every level on the first try, including the final boss. Also, the characters were all the same and the different power levels of the weapons didn't make that much difference (you still had to hit even the weakest monster several times, even when using the strongest gun).
I played it all the way through, but likely won't come back
Under rating threshold (hideshow)
thus game is awesome, but way too easy. None of the enemies are difficult and there is NO penalty for dying which allows lazy people to sit in the first couple of jumps of the levels, then kill themselves to get the money again.
Under rating threshold (hideshow)
Also a reload feature would remove the easyness also a crouch feature where you have to crouch to kill the smalller enemies.
Under rating threshold (hideshow)
Very, very nice, little, action packed game, very easy though, coul've been much more challenging. Characters should have unique abilities, unlockable weapons, for example after beating game, unlocks normal difficulty ( because this one is waaaay too easy ) and some rad weapon like OMFGWTFG. Emm, what wlse, ah, weapons need rework, because minigun is much better weapon than plasma gun. That us all for now, but overall, brillianly executed pogramming, I found no glitches and control is smooth and responsive, music is awesome. Great work, 5/5 from me, it has potential for 10/5 though )
Under rating threshold (hideshow)
Started the game, saved enough to buy Economics vol 2, then vol 1. At the beginning of stage (or is it world) 2 I had enough money to buy the best weapon. All challenge gone.
Under rating threshold (hideshow)
It would also be nice if I had to work to get the achievements. I got them all in one playthrough without looking at what they were.
Under rating threshold (hideshow)
the game is a bit too easy, especially when you buy the increased money book... I had full armor and best weapon before the 2nd boss.
LOVE the game music though
Under rating threshold (hideshow)
I wouldn't say there is anything incredibly bad about this game, but it is hard to say anything that is incredibly good about it as well. The upgrade system could be tweaked a little bit. It becomes very apparent early in the game you are better off saving up for the final gun, which you can totally get away with because all of the enemies are easy enough to dodge that you don't need to upgrade at all. Levels are kinda boring after awhile, there isn't much variety.
Under rating threshold (hideshow)
Needs an option to change difficulty for those seeking more of a challenge. It'd be nice if you could elaborate more on the story and the characters. You can try making them unique by adding certain skills or abilities, not just being another character to get an achievement with. Otherwise, it's a nice and simple platformer, fun to play through.
Under rating threshold (hideshow)
I'd really like to be able to check my achievements from the pause menu. I kept getting them, and kept wondering how many more to go. It's an interesting game -- it reminds me a lot of super crate box, but without a lot of the bells and whistles (despite having a higher resolution) -- and I like it as a little snack of a game. Good controls, good general design (love the enemies =D), but the difficulty could use a little work =P
Also, I kinda want a "random hero" button on the hero select screen, but that's more of a joke about the title.
Under rating threshold (hideshow)
Love the style of the game, its just too easy. ITs an awesome base for a game, but upgradeable weapons, maybe even an experience system. Differentiate the characters with unique weapons (ie double jump, dash, grenades, invisibility, earn extra money, etc, etc.) and youve got a real winner on your hands. As a base for a further, more ambitious project this is aces. Also a bit more different music trakcs would be welcomed, i got super annoyed and just listened to my own music after a few levels. 4/5, awesome job! Can't stress enough how much i love the style. More platform elements would be welcomed too.
Under rating threshold (hideshow)
Kind of disappointed that new enemies just mimic old ones. I was hoping for the second and third act to be more than a different set of sprites. Also, what exactly is the purpose of "Beat the Boss with ___" if all Characters are identical? It's a nice basis but doesn't really do anything interesting.
Under rating threshold (hideshow)
thanks alot emo kids you sjust spread the zombie plague on to the world and a person who looks like abrhamLincoln has to stop it
Under rating threshold (hideshow)
those emos better be happy we have unlimited ammo, never have to reload, and stainlesssteel underpants, or i would hunt them down!!
Under rating threshold (hideshow)
Great game, the simplicity that you dont just see these days is in this game and is potrayed well. I just could suggest a little stuff to make it MUCH better.
1. Make noticable differences between the characters, like Bubbawheat's comment.
2. The Bosses are a little to easy and all of them (including the final boss) have one pattern, make at least 3 or 4 for a decent one.
3. I was saving up for the pulse rifle after the minigun, i bought it and used it. With the minigun it took me about 30-45 sec for final boss. Pulse rifle, about 1 min to 2 min. For the love of god, make the pulse rifle (the said-of strongest weapon in-game because of it's price) more powerful and look cooler. Make the shots look like awesome lasers instead of barfballs.
3.
Under rating threshold (hideshow)
"Shoot your way through alien invaders in this action platformer!" I thought they were zombies? Lol. I agree with the previous comments about the need for different equipment for different characters. I think also that the weapons should be more expensive. 4/5.
Under rating threshold (hideshow)
its too easy to get money, need more upgrades, lvl up system, faster walking, more characters and an upgrade to get a helper/body gaurd. other than that 5/5
Under rating threshold (hideshow)
This game is a fun little pastime, but hardly a gem. There are several annoyances: I had all the best gear at the start of the second world, I had all the achievements except those involving using another (identical!) character after my first play-through (seriously, an achievement for killing ONE enemy?), and the level design is blocky and doesn't change much between worlds. That said, I did play it to the end, and it has a retro feeling that makes you appreciate what's good about the new times. 2/5