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Found the first couple of missions extremely hard, after that bought all the armors and the rest was a breeze. Needed a way to buy missles, and the game goes way too fast from "you have no chance, run away" to "go destroy the super base."
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If you pick up missiles but your missile launcher is in cargo you should still be able to pick them up and put them in the cargo launcher if it has room. I don't want to have to momentarily equip the launcher just to refill some missiles
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There should be something to bring up the current objectives. I played last Friday, and now I forget what I'm supposed to do.
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- We need a map of the star systems! We get lost!
- Key Shortcuts? "M" Map "Q" Missions "I" Inventory
- Upgrade the radar?
- Change the color of the ships
Take all of these for consideration on Starcom 2?
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person who made this game i dont know if your still looking at your comments but i can say this when you make a game you should make it for the fun of it not for profit now if you were to make a sequel and a good one big enough to put on a cd then you can make a good profit. now if it were me making a game id do it for the fun of it and have people enjoy it cause really i dont need or want the money for doing something i like to do
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Overall I enjoyed the game. the ending could have used a little something to it at least credits. I also think it would be nice to so be able to go into a random spawning enemy zone after you beat the game so you can earn money to max out your ship and try everything. The boss fight seems like the only way is to hit and run. maybe if you maxed defenses but I still don't think you could ever take it head on. I had to jump in and shoot missiles then jump out. you defiantly could make a good sequel out of this keep up the good work.
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:P I don't like this game I'm lost in space witch REALLY SUCKS I went back though a blackhole looking for the shop and I never found it....or the blackhole I was stuck in space without a map this game sucks
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Would be nice if I could resize the game. Going into cinematic mode just leaves a large white space since the dimensions of the game are hard coded and it doesn't scale. I run at 1680x1050 resolution so the game itself is just a tiny, tiny window on my screen and it's very hard to see what's going on. I get that this game is 4 years old, but come on. I know people weren't still using 600x800 in 2009 either...
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Unless you want to start over after getting 3/4 of the way to finishing the game, DO NOT go to the -397 x 6317 coordinates in Alpha Crucis until your told too.
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wonders how many people complaining about this game reazile it was made in 2009... its a 4 year old flash game... of course it has a horrible ui.
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Game got stuck after completing "Mission: The Frontlines". The "Missions" menu option said the mission was completed but nothing happened after that.
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game plays like garbage. Literally like garbage, moving around is horrible. I just cannot get how this game was allowed to get put on the site.
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I don't like how the informational messages block sight of the playing field. Until you can get rid of the messages you're a sitting duck. :|
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Would be nice to be able to buy missle reloads. Plus, there were no instructions on how to use the havoc, so i can't even figure out how to shoothe thing.
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Hm, I've experienced difficulty as the HAVOC item could not be moved from the cargo "list" to the equipped "list",thusly, it did me no good.
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Managed to get stuck in Galactic Starbase. I keep clicking leave, but the game is having none of it and plops me back in the shop.
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What the hell does "failed to remove from list mean? Are f'ing kidding me? How can I upgrade my ship if I can't sell or "remove" the old junk? Is this a bug. or is there some way you can explain this game breaking feature?
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The screen is TINY! You need to allow us to make this game full screen. Otherwise this game just feels like a generic space exploration combat game.
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Uh, I don't really want pop-ups taking over half of the game screen to tell me about power-ups while the game is still playing.
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Spoiler, all you have to do is to keep away from the station within range detailed sensors and shot in its direction. Maybe it's not so heroic as it should be, but who cares :)
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sok - lots of flying around looking for enemies - trying to shoot pixel-sized red dots - meh - musics nice if over the top - riyl void
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What is the deal with the music? Have it set to 1.0, but it constantly grows in volume until deafening. Opening and closing the menu fixes it, but only for a short while.
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This game reminds me of a very old game i used to play on MS-DOS called solar winds II. Ahh brings back good memories :D 5/5
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@risikosuper You should have asked the enemy transponder: This beacon seems to be responding to a very low energy signal originating from the Alpha Crucis system near -397 x 6317.
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For those of you looking for the "secret" enemy base, go through that artificial wormhole that you had to run past a half dozen enemy stations to get to earlier. This will take you to Alpha Crucis. Then go down until you reach -397, 6317. There will be a wormhole that doesn't appear in on your scanner. Hope this helps!
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so, apparently, going through the "hidden warphole" before you have the quest to.... breaks the quest line. you fail the mission to get the secret weapon, and when you emerge back in your home system, there is no invasion fleet, no new nexus, and no way to get to the boss.
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the Chiralite Warheads are ridiculous! Went through a hidden warphole after destroying the invasion fleet I was supposed to avoid. Up to 99K points and still haven't found the "secret weapon" in-game achievement.
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Good game, but I wish I could upgrade the reactor. After you've upgraded everything, it's a drag how slow it charges up...