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Moving/selling weapons would make the game too easy to win right away. You have to play twice. Once to learn/remember, once to optimize. More weapons (damage over time, etc.), upgrades, upgrade paths, etc. would be fun for a version 2.
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Much too easy. Played on hard the first time through and made it to wave 20 with 80% health. Needs steeper difficulty curve for hard difficulty and upgrades/unlimited turrets. Capping the turrets is just annoying, either let us upgrade them or let us build more.
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I agree with SandwichKed on pretty much everything. I like the idea, an upgradeless defense game is appealing to those who are burnt out on the genre, there's not a ton of variety in the enemies but that can frequently be overlooked, very intuitive gameplay...
On the bad side, we have no ability to move towers once placed, no ability to cancel placing a tower once it's selected from the store (!), and a very short game length. The game itself would get a 3/5 from me (2/5 if you were a more experienced developer), with the +1 mute-before-starting bonus you get 4, but the game doesn't really warrant that in my eyes. Not trying to be super harsh with you, it's a great proof-of-concept like Sandwich said, but it fails to deliver on some points. With a little bit more tweaking you could easily have a 5/5 game though, so keep it up!
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It was alright, cute enough, but I'm just not enthralled like I should be. At least it wasn't too complicated, though, and I didn't have to follow a certain build order OR ELSE like some tower defense games I could mention. 5/5 because I <3 Armor Games.
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how about a sandbox mode where you can test some strategies with unlimited money and stuff plus adjust the waves of bunnies comming in...
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I like when the bunnies get pushed back by a bomb or bullet, but when they get pushed over and reduce my health that's no fun. I'm not a fan of the open design, would rather buy new things and automatically have them placed. Also, when you have the menu open the game should automatically pause. Would also like upgrades to the weapons, they need more power later on. Just my suggestions.
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Be ok if we could move weapons or sell them, not knowing the spread of an arrow cannon before you buy it means I put it in a useless place...
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Moving and selling weapons, some upgrades to enhance the various weapons, would make this game easily 5/5.
As it is however, it's only barely 3/5
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got very boring very quick, but cute design. needs an upgrade system, and you need to be able to move and/sell your stuff
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game could have some potential but there's some things missing.
1. speed up button
2. upgrades
3.achievement or goals
4. end game boss
5. more depth
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I don't know about any of you, but the spike sure looks like candy corn! Take a bag of candy corn, open it an place a piece on the screen and compare the two things. Doesn't look like they're the same?
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Did anyone know that on the title screen you can click on the bunnies that hop around, make them explode, and where it says "No bunnies were harmed in the making of this game," it will replace the word "No" and add 1 to the number for each bunny you clicked on? It is pretty funny. + So people can see this easter egg
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What do i say to a purple bunny with a ton of health, that can fly, and can make himself immune? I say that sounds like the best pet ever
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1. I wish that there was a way to upgrade each weapon type 2. the ability to move or sell your weapons. Other than that, 5/5!