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My bunnies bosses idead : 1. robo bunny ( 3 x bigger than regular bunny , maded from steel , 2 x more heatlh than blue bunny , wave 5 , cost 10 % lives ) , 2. boonzilla ( 5 x bigger than regular bunny , green , 2 x more health than purple bunny , 50 % slower than purple bunny , cost 50 % lives , wave 22 )
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Random innocent bunny hopping... steps on strange brown pad... sharp triangle with a maniacal expression on its face pops up and vanquishes said innocent bunny
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There should be turret upgrades, like damage, freeze duration, arrow damage, etc. That would make it better than getting max amount of each turret, and then not doing anything else in the game. (if you played long enough to do that, that is.)
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The real thing that happened was that the turrets were sad and needed something to shoot. With out something to shoot and kill they would have killed everyone in the town. So they let in the bunnies.
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*gets all the towers and places them well* "Well, I guess I just have to wait to see how long it lasts." *1 hour later* "... maybe i should leave it on over night...." *leaves it on and comes back to it in the morning* "... still not dead huh?"*checks level* "IT'S OVER 9000!!!"
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I don't know about any of you, but the spike sure looks like candy corn! Take a bag of candy corn, open it an place a piece on the screen and compare the two things. Doesn't look like they're the same?
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If you pause the game during a wave of bunnies, you can see them hoping up and down over the "Return to menu" button.
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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I had to quit four times because I made mistakes that could not be rectified. Not paying the price for being stupid, having to place and sell a turret and lose a portion of investment - simply learning what doesn't work in the game is a kick in the balls because it cannot be undone. We need: Move and/or sell. Lift the restriction on weapon numbers, or at least tell us how many we have/what the max number is in the menu. Give us some way to upgrade weapons strategically. Have some towers/bunnies with interesting behaviors. (Homing missiles, chaining attacks, permit the arrows to 'pin' bunnies on the ground, etc.)
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Did anyone know that on the title screen you can click on the bunnies that hop around, make them explode, and where it says "No bunnies were harmed in the making of this game," it will replace the word "No" and add 1 to the number for each bunny you clicked on? It is pretty funny. + So people can see this easter egg
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The only reason the bunnys are trying to kill us is because we are killing them. They are so cute, and sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo innocent.
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Please listen to top comments! This is a fun game already and I think those things would make it a really great game!
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Needs a speed up button & a way to upgrade turrets. I'd rather upgrade then have to pay more for another turret the same strength as the last one.
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Not bad, could do with a few bits of polish like the ability to sell or move, or even just cancel purchasing. I also am not fond of the way the knockbacks work in this, there's few things as annoying as punting an enemy off the screen and costing yourself health.
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"What would you say to a flyin bunny with crazy health that could turn itself immune?" I'd say I saw it coming :) Good game
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The "Return to Menu" button is also clickeable out of pause, fix this please as i didnt noticed and losed my round 34 game
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Very nice. As PinkMania mentioned is boring after wave 15 cause you really have no way to influence on what's going on. Needs some tweaking. Beside that, excellent realization