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Great startings of a game. To really take it to the next level, you could:
- Add an amazing story explaining what's going on
- Add some bosses maybe
- Read the other upvoted comments on Kong
- Fix bullets/bomb-blasts ending at the edge of the screen
By the way, to get the maximum effectiveness of the bomb upgrade, don't just launch it; follow the wave as it spreads out.
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i love the game and would love for another but in the next there should be specific upgrades for certain guns like for the split gun it should have an upgrade for a triple shooter or something, hope there's a second one
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maybe it was just my imagination, but after playing for 2 hours to get the electric gun, I kinda assumed it wouldn't suck worse than the original gun. + if you agree
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Quality is set to lowest, unlimited local storage, internet is fine. This is a simple game; very simple. It's been done dozens of times before. Why does your version lag so much? Why is this game so resource intensive? More than five enemies on the screen, suddenly I'm lagging. More than 20 and the game is unplayable. Even when I finally manage to trudge through the muck of this game - ooops, your money disappeared because you were to busy shooting the hordes of mines coming at you from all directions to pick up the money, and you aren't allowed to pick it up after you shoot the last guy.
Congratulations on a game well done.
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People have written about pretty much every major flaw but once.
Electric Gun. Most annoying sound effect in the game. I turned off the sound because it was so irritating. Did you just find some high pitch screeching or something?
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Armor is underdeveloped and too overpriced. The weapon system could use a bit more diversity and gun info pre-purchase as well as true damage and not just the upgraded number.
I do like that the unit 'shifts' according to what gun it uses but it takes a bit long.... especially in the heat of battle. Achievements are always nice :D and even a sandbox mode or something.
Great game and if you can tweak this game alittle it should be a nice hit (v2?!).
2/2
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Very Hard to tell enemy's from 'scrap' leading to alot of enemy coalitions. You, the money, and the enemy all have a very similar color structure. You might want to look into how units spawn when a bomb is used (i use a bomb and it seems that there is a default min number of units on battle field so they die but others appear on the outskirts and shoot those red balls leading to a near wall-like fire at me. Also look into the possibility of include a spawn delay when a bomb is used to pick up the money.) For that matter look into tweeking the spawn system itself as i mentioned simply having a min number of units on the field is not the best system....
1/2
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Have to say this is outstanding.... and could be the end of world landfill problems. It appears that just by leaving scrap metal around it will eventually disappear. Spread the news :D
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level 27 is obnoxiously difficult, it took me over ten tries to beat it with a max damage lightning gun, I beat 28 & 29 on the first try. The ability to increase one's hp (armor doesn't seem to stop bullets only collisions) or the ability to shoot off screen would serve to balance these issues. As it stands I had to wait in a corner until the lag allowed me to carefully snipe individual turret enemies in slow motion.
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After fighting like mad, both with the lag and the ferocious enemies, and surviving to get to the next round... I die in a miserable entanglement because my idiotic maintenance crew forgot to reload my weapon as I start the battle with one shot! They're fired!!!
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You stand in the middle to collect scrap...you die. You run around the outside and have to run into the middle to collect scrap...you die. Guess I haven't figured out the strategy, yet. Sometimes I wonder if the Developer plays his/her own game from start to finish and how well he/she does.
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WARNING! Do not clear your cookies if you play this game i deleted mine and my progress has been deleted on this game.
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Does anyone else's game lag to the point that you have to predict when you will have to move like 2 seconds ahead of time?
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Wow, what's the idea with the crazy lag bots on lvl 10? They move, then stop, move then stop, move then stop. I guess the idea is they are teleporting, but when I first saw it it looked like the game was lagging to hell...
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The game runs horribly on my netbook: Aspire One D255E, Intel Atom N455, 2GB RAM. To be specific, the input is buffered for several seconds after the game begins to lag with several enemies on the screen. It's a nice game, but it is difficult to play with the lag.
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Armor useless, not possibility to switch weapon, forst weapons maxed out really quickly so they become useless, no magnet upgrading, last level has not enough scraps to gain. Anyway, 3/5.
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I really wish that the upgrade points did not disappear after 8 seconds. but overall it is a really really nice game 5/5
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i just dont like this. i dont get along with it not my sort of game but giving 3/5 just to be fair its a good game its just lacking stuff, too repetative in the higher lvls epesially and needs a more original idea
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Kind of boring, armor is usesless and being unable to fire at stuff off screen sucks. Otherwise great implementation, lots of weapons 3/5
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Why can't I revert to an earlier model?
Also, controls are laggy as all hell on level 2, even with the quality turned all the way down.