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Boss levels are unplayable because of the flash player lag/command queuing issue (same as in some other older games).
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It sucks that I am trying to get vengeance for my village burned down but I don't have the dexterity to move AND swing a weapon around me like a lunatic...
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So full of bugs, so noob-unfriendly, so boring, so "wrong-key"-ed that, for the first time on kongregate, I award one single star (and I am asking myself if it is not too much...).
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I seriously recommend using close combat weapons - beginning with the one sided axe, when full skill (dmg) upgrade. It's like using a windscreen wiper for enemies! Especially when you have some armor, health and speed (for getting close).
Apart from that, only buying health potions the first 10 levels really did help!
To the game: It's annoying, that you can't swap items with one click, but have to do it manually!
Sometimes, the mannequin stops moving when hit, or weapons are changed etc.
The layout of the inventory looks like some cheap html overlaying graphic...
But apart from that, a nice game ;)
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I know this is a small gripe compared to all the problems People say this has, but the music is annoying and it'd be nice to kill it without killing effect sounds.
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Wow... this game might just have the absolute worst controls ever. Arrow keys and mouse? OK, whatever. But I have to hit the spacebar to use a potion? Or tab for a bomb? Alright, so I guess I'll just stand COMPLETELY STILL while I use any of my other abilities, and just let my enemies completely surround me. Good thing I used that heal... oh, wait, I'm dead. Awesome. 1/5 purely because they don't let us rate 0.
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This game is NOT noob-friendly, and it's only made worse by the fact that dying means completely starting over from scratch. "Here's how you..HOPE YOU READ THAT, HERE THEY COME!"
By the time you actually figure out everything that's going on, you've accidently screwed yourself (through various means like: buying an extra bow, not knowing health pots get more expensive, upgrading a bow you won't even see for 10 more levels, etc) and there's no feasible way to win.
It'd be tolerable if stats/inventory carried over so each time you died, you got stronger. But getting through 25 levels in a single playthrough? No thanks.
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The tracking was terrible. I mean terrible, Your mouse just lags off the screen and everything goes nuts. Put an auto focus feature or something man
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Can anyone else make sense of the shop screen? I think I wasted all my bow upgrade points on a bow I didn't have yet. Not very intuitive.
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Well, they fixed some things... and broke others. Now my drops disappear because they're sitting in five pools of acid. The game's become more bullet-hell than it was before, which is fine, except now there's no momentary invincibility when you get hit, so if you get backed into a corner, or wedged in between a werewolf wall and acid pool, you get hit a half a dozen times in a row. Healing is somehow even MORE expensive. Oh, and the music is grating. Somehow, still loads of fun.
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I think it would be cool of you added passive spells, such as slow time, invincibility (for a short time), rage mode (increases damage temporarily), and some sort of summoning. Also, make spell upgrades, an entire upgrade tree for each spell, to make them actually useful. Upgrades like damage, decrease mana used, rate of fire, speed of spell, and splash damage. And on top of that, add another player upgrade, that increase max mana, and makes all spells use less mana. You could also do the same with the bow's make a skill tree that contains upgrades like damage, speed of arrows, rate of fire, and penetration that allows your arrows to go through more then 1 enemy. Also, make actual cover that you can use, that enemy's can't run or shoot through, and same for the player. Make it more strategic, rather then just how good your hp and armor is and how many potions you have.
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Once more, the money issue as with the previous game (they dont learn do they?). I like how the devs added newer features like magic but yet the most ideal way (look at the top comments) would be to bank all in with the final bow and health potions. Read my previous review on the original Medieval Rampage comment page. 1/5.
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Q switches between ranged/melee/spell. Use melee to kill the last boss much faster if you aren't worried about running out of potions.
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Potions raise in price but not effectiveness, so stock up early or you're stuck paying for 2.5k potions that barely do anything
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Saving the game instantly causes it to freeze, yet all game progress is saved when I reload... with the exception of any money and skill points I have spent, thus I'm at a higher level with nothing to show for it. Kindly consider addressing this issue.