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should really cut back on the bosses hp.. im just sitting there shooting arrows, and dodging up every few seconds only to return to the exact same spot n shoot.. also having a memory of what my last wep/ammo is would be nice.. i bought the last bow, but it was inferrior to the crossbow because the crossbow i had fully upgraded, or at the very least, give us hotkeys to cycle wep/ammo (q for wep e for ammo?)
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it would be nice if the the developer made it so you dont need different bows to use different arrows. please do this.
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The worst part is that you can't dodge a melee attack - even if the enemy didn't have the time to swing their weapon as you run past them you still take the damage
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this game is total unplayable! lag like hell, not even skyrim (full quality) lag in my pc, what the hell with this game? even medieval rampage 2 work better. i really don't get why keep going with those games that low down all your pc for a flash game.
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Couple of things wrong with it,
1. Combat mechanics. If you're going to have it where the combat is based on evasion maybe don't make it so 40 fire spewing troops don't all spawn at once? Or maybe give us some room to maneuver?
2. Currency. If you're going to do the whole increased currency thing where things cost more every "round" don't make them essential to the game... I spent half my time on this game selling weapons just to heal myself.
3. Boss fights. They where actually easier than the standard gameplay and all felt the same.
4. Storyline / Scenery. Im supposed to be going on this adventure or quest or whatever but I felt like I was just some dude standing in a field mindlessly killing things.
All in all it's quite a mediocre game with allot of faults, I've seen this concept done before much better and as much as this "hero" Feels nameless and faceless, so too does the game. I won't be playing again.
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decent game, bit laggy until I turned down the quality; still the lowest I saw my health go was ~59.
heal cost uping is annoying but not a major issue, since the game is fairly easy.
repetitive after a few bosses, and large amount of enemies actually make you prefer boss battles due to their simplicity (aim and fire until dead).
There's no way to switch between arrows but they don't do anything special except deal more damage/cost more, so you'd never use the cheaper ones (except ice/fire). By the time you _can_ use the more expensive one's you can afford to.
and you also can't sell your last bow even if it would allow you to buy a better one that 'turn'...that was quite annoying (twice). Oh and I picked up the last bow before I could actually afford it... makes me think I could have not even bought the others so.... why not just upgrade 'damage' rather than multiple bows and arrows that did exactly the same?
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The game is good but the bosses need a lot of work. Right now, as far as I can tell with the first two, they are just enemies with super health that take forever to kill. The gameplay got repetitive soon after the second boss for me.
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its ok, if potion stayed a price of say 50-75 gold through out game it would be a lot better. it gets to the point where youre just earning money to heal yourself
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2 things that make this a 2/5 for me: 1. sooooooooooo much lagging, regardless of quality or connection, that it made me stop playing altogether. i never have lag problems on any game on this sight. money disappearing before you can get to it coupled w/ having no "money magnet" upgrade option to at least assist in making the disappearing $ such a hassle.
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Its so expensive to buy HP potions that its so hard to save up for the composite bow or for powered arrows. It feels like whenever you take a step forward, the game pushes you back two steps when it comes to money. The enchantments aren't reassignable too so it would only be logical to pump the Composite Bow. However with the money issue, you'll end up getting the bow for only the last few rounds. And boy is the bow soridiculously overpowered that the final boss battle isn't even a challenge. The map stays the same and after awhile its just a borefest with repetitive gameplay. Doesn't help that the bosses' HPs are way to much which only adds pseudo-difficulty by extending the game length. 2/5.
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Rather enjoyable game but i found a few problems i would like to see fixed. 1. The character travels much faster when moving diagonally. the equivalent of adding horizontal and vertical speed, whereas this should be decreased slightly (divide by root 2) to make it the same actual speed. At this point it's a very easy way to avoid enemies that chase you. 2. The fire and ice arrows in survival are backwards. 3. This might be intended but in survival you can use any bow with any arrow. 4. There needs to be a faster way to switch arrows (num keys?). I realize this may never get fixed at this point but that's just a couple of things tha bothered me.