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decent game, bit laggy until I turned down the quality; still the lowest I saw my health go was ~59.
heal cost uping is annoying but not a major issue, since the game is fairly easy.
repetitive after a few bosses, and large amount of enemies actually make you prefer boss battles due to their simplicity (aim and fire until dead).
There's no way to switch between arrows but they don't do anything special except deal more damage/cost more, so you'd never use the cheaper ones (except ice/fire). By the time you _can_ use the more expensive one's you can afford to.
and you also can't sell your last bow even if it would allow you to buy a better one that 'turn'...that was quite annoying (twice). Oh and I picked up the last bow before I could actually afford it... makes me think I could have not even bought the others so.... why not just upgrade 'damage' rather than multiple bows and arrows that did exactly the same?
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The game is good but the bosses need a lot of work. Right now, as far as I can tell with the first two, they are just enemies with super health that take forever to kill. The gameplay got repetitive soon after the second boss for me.
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its ok, if potion stayed a price of say 50-75 gold through out game it would be a lot better. it gets to the point where youre just earning money to heal yourself
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2 things that make this a 2/5 for me: 1. sooooooooooo much lagging, regardless of quality or connection, that it made me stop playing altogether. i never have lag problems on any game on this sight. money disappearing before you can get to it coupled w/ having no "money magnet" upgrade option to at least assist in making the disappearing $ such a hassle.
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Its so expensive to buy HP potions that its so hard to save up for the composite bow or for powered arrows. It feels like whenever you take a step forward, the game pushes you back two steps when it comes to money. The enchantments aren't reassignable too so it would only be logical to pump the Composite Bow. However with the money issue, you'll end up getting the bow for only the last few rounds. And boy is the bow soridiculously overpowered that the final boss battle isn't even a challenge. The map stays the same and after awhile its just a borefest with repetitive gameplay. Doesn't help that the bosses' HPs are way to much which only adds pseudo-difficulty by extending the game length. 2/5.
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Rather enjoyable game but i found a few problems i would like to see fixed. 1. The character travels much faster when moving diagonally. the equivalent of adding horizontal and vertical speed, whereas this should be decreased slightly (divide by root 2) to make it the same actual speed. At this point it's a very easy way to avoid enemies that chase you. 2. The fire and ice arrows in survival are backwards. 3. This might be intended but in survival you can use any bow with any arrow. 4. There needs to be a faster way to switch arrows (num keys?). I realize this may never get fixed at this point but that's just a couple of things tha bothered me.
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my biggest problem was getting lagged into a single movement every 5 seconds I play more graphically intense games then this and have never had that problem....overall it's a good game though
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was ok personally i didnt like the fact that my main sorce of income was selling the dropped bows rather than the money gained from the killing, it made it feel more like getting money was based on luck. was a fun game still though gets a little laggy for me if there are alot of arrows in enemies on screen, i like seeing the arrows in an enemy but mabey cap it as showing 2-3 arrows not every one he is hit with xD
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Wow I have NEVER seen a more laggy game in my life. This is the only online game I have ever played with lags, and its unplayable
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bad game, all moeny you must use them on potions and these raise their cost +10$ every wave -.- not the point to avoid, the gain is too low even if you stop at boss and kill spawned enemies, the game should be cute maybe but a big bad thing can ruin a good one
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need more and diferent batelfield
also burning ice poison will be interesting and skill tree will make good game
also some story line
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At first, I thought the game was quite good ... but the more I played, the more my guy randomly stopping and refusing to move again for a sec or two really started pissing me off, especially in later rounds when health potions are ridiculously expensive.