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the game lags a bit if there are too many enemies which is not really a problem if you have electricity, the big machine gun or the flamethrower.
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Nicely balanced game, but I have an annoying bug where the pointer disappear and I have to reload the game... Annoying.
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After a level starts, you can press space, and go to the menu, when you press play again, the next level will be avaible. + so people can see this :p
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hey.. i want this game have gun upgrade by money, not just a gun level up, because gun level up just upgrade clip size and reload time and it's not enough...
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Well, instead of putting a big disclaimer on the front page that this game is CPU intensive, the code should be optimized. The content is very far from the boundaries of flash, so there is no real reason for the lag. Would be a fun game for 20 minutes not longer.
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I'll worry about handling the lag once these glaring bugs are done with.
Sometimes, I'll get a warning about a Flash Script making everything slow and be given the option to shut it off. Don't shut it off. If I die and restart, the control guide appears on the screen and it won't go away. Sometimes a gun won't properly level up. If I refresh the page, the gun I have equipped will be available for purchase in the shop again. If purchased, the levels for that gun will be properly applied.
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Only my steadfaast determination will make me try 20 level again. It is a pain to see hero shooting from the chaingun with a speed of a pistol. No to mention I left the mouse button a minute ago. All your efforts for artwork sink in view of unbearable lag, even at low reqirements.
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Achievement tracking is pretty bad. I see a good 30 achievements that I should have gotten in my first playthrough but weren't tracked properly.
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Whats the point of a mute button if you have to sit through a minute of blaring noise to get to it. Always put the mute option before any loud noise.
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I see a lot of complaints against lag in this game. didn't really experience much of a problem myself, but enough to see where it could be rough for a lot of pc's. My main complaint against Vital Bloodshed, however, lies in the complete lack of fun. There's a hint of a challenge at the beginning of the second act, mostly due to terrible weaponry, but it even that fake difficulty is eliminated once you have the flame-thrower, which i purchased midway through act 3. At that point you really just faff about running back and forth with the clicker held down and win. no challenge whatsoever. 1/5
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Everyone else is complaining about the lag, but i personally don't experience enough to degrade the quality of game play. In fact I didn't receive any lag at all until the last 2 lvls. I certainly don't have the best pc, but it is pretty nice.
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Just saying.. This game as is NOT cpu intensive, as the description states. I have a VERY high end pc, and the lag is completely unbearable. Im assuming maybe it has something to do with the code? Just my 2 cents.
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Great game I give it a 4/5. I think it is a 5 star game but there is one thing that made me rate it as 4 and that is the lag. My computer isn't the best but is really good I can play many high quality games on it and while I may not be able to play them at max settings I never need to make things the lowest settings. This game played fine on max settings until about level 14 or 15. Then it lagged so bad I couldn't play anymore. I then changed it to the lowest setting and it still lagged.
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The game seems fun, but the lag is unbearable. Also, the pointer blends in with the background, especially levels 6-10, & becomes hard to see.
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Heh, it took me a second when listening to the music but finally I realized, wait a minute, that's His World! Great choice of music there!
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The instant attacks from several of the enemies is definitely a pita (the teleporting birds even more so), they should have some lag when you jump over them (to simulate turning). Mouse pointer going invisible randomly made the game quite a bit harder too ;o
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Busy clicking madly to plaster zombies with pistol. Upgrade screen pops up without notification I end up putting all upgrade points into "Pickup" upgrade...the most useless of them all. 1/5 for thoughtless design.
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Used Flak Cannon all the way,only used flamethrower in level 19 and 20,jsut crouch with flak cannon and keep shooting up,it will hit any enemy in your sight o vision and kill them fast.
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Im having the same problem as boegela. My cimputer is pretty good not old at all, and yes I tried refreshing. Seems to be something with adobe becuase all this crap saying stuff abouting adobe popped on my screen and started flashing colors. So yeah 3/5 sense I im only to play one level. But that one level was fun.
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There are several problems with this game: 1. Lag prevents achievements from triggering. 2. Quality options, why are they only low/medium/high? Why can't I pick the options I want on or off? 3. AIR one can't turn off damage numbers from the options screen in-game. 4. The options button does *nothing* while at the store. 5. Going back to achievements, I can only see the first page. How do I see the rest? WHO KNOWS, it's not like there's a next page button or a scroll bar or anything like that!
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Glitch: When you die as soon as a blue bolt is fired by a magician the bolt glitches onto the screen and stays there. So it like sticks onto the screen throughout like on the menu screen and the game screens.
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Fun, but needs to be optimized to be playable. Managed to lag through floor, into the endless abyss. Which is not exciting.
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I agree with GraysonSuorez about it not really taking much in account for hardware also the sound quality of the audio file is just plain poo lot of static in the higher notes and its almost like the bass was enhanced or something either way its staticy too.
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Very fun game, until unplayable, also the forest needs some color tweaks. Optimize your code. seriously. The amount of lag is unprecedented, on kong, which makes it a reasonable conclusion that your code, not my computer is the problem.
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Probably one of the buggiest games I've ever seen on Kong. Menus get stuck, flame balls from mages get stuck, on the final level everything freezes up even on the lowest settings. 2/5.
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Hello again, ok, I don't know if its me, but it seems like you changed how high you jump?
If you did, it's not nicer now. It's jump, land on enemies, jump, land on enemies. Make it the same as before, but add pointers to indicate where the enemies are, so we don't land on them.
And hey, great work with the lag issues :)