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The music alone was enough to make me love this game, but the unique way of having the narrator give you a storyline (sort of) as well as teasing you whenever you die, was really entertaining. I tip my metaphorical hat to you, good sir!
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Joe: Super flight, teleportation, and mustache wearing skills... He ate the pill. Beat the game. With all his superpowers, boxes. Boxes still vex him...
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I absolutely love this game. The music is great and the voice and text had me laughing constantly. 5/5 And favorited. Now I'm just waiting for badges :D
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apparently you can break lvl 2 (after first win)
Just stay right under where the block will fall from. You explode and apparently so does the box >_>
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Whoa, found the reward for being AWESOME. Well hidden, and very amusing (won't spoil it for those who have yet to be awesome enough to find it)
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"Update 1.1
Box in level 16 fixed , no longer dissapears (In case a box dissapears, just refresh the page, you won’t lose any progress)"
Are you kidding me? If it still occurs you haven't fixed it... it's to bad, with the lag, it ruins the game, otherwise good jokes etc....
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disagree with a lot of people saying that you've put stuff in just to make your game look longer...and people saying it takes too long to push a box? if you could push them faster, the element of having to keep moving would make the game infinitely easier. i would assume the whole point you've added it is to make it more challenging. whilst working out the puzzle you can't stop moving. I guess some were fairly easy in terms of working out what you had to do, but id assume some harder ones may well appear in a second edition. personally i think you had the right balance of keeping people playing even when it gets frustrating. level 19 drove me insane :) 5/5
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The worst thing is - after returning from this game to my real work I feel like I have to typetypetypetype, because if I stop - I die. :D
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"because if joe stops moving, joe will die" Problem with that is it only counts horizontal movement on a flat surface...might wanna specify that.
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Level design shows a lot of hard work and great effort. There are parts of it where it's obvious that things were just thrown in not to be challenging, but tedious and annoying. By a certain level, the player has proven they understand certain concepts of the puzzle, and by putting in easy and time consuming puzzles followed by precision jumping, perfect time execution puzzles, you don't accomplish fun, you just made your game look longer because it always took 30+ seconds to get to the real puzzle. Kinda lame, but otherwise, well made.
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I can't move left or right in minigames or the options menu after beating the game and getting the cape. Is anyone else having this problem?
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..................................................................................................................................................................................................................................10 minutes later...... ok, time to start moving the next box!
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I actually didn't die the first time... Too... Much... Gaming... Experience... Or just too much experience with dying at other games because of a long row of crumbling cubes...
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"The next level is harder...harder than Battletoads"? I sincerely doubt this game is harder than that motorcycle level in battletoads where you basically just have to memorize the whole level to get by. Nice try though!
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Very cool and quite cleanly done. I'm not gonna rate it since it's not really my type of genre though. (I'd probably give it a 1/5 or 2/5 which it doesn't deserve).
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D: Screw this laggy computer... "Left right left right left right" Is what I'm doing but my computer hears "Left left left left WALLLLLLLL dead"