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no strategy to improve in the later days. How can I generate more income when I have max popularity and advertisements?
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So, apparently when you put your CDs at AVERAGE PRICE, the customers don't buy any of it. I reccomend going a dollar-ish lower.
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been playing for so long hover my mouse over my clock it says
Day:
Day what... have I been selling records until the end of time?
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Game played quite fun to be honest
Played it out within a hour, however about the money it wasn't quite thought about correctly as I can purchase cd's with negative amount of money... anyways fun for an hour, my day: Unknown it doesn't show it up...
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- Sees "Game is Buggy"... that reminds me of a certain glitch in ame TYcoon (or whatever it was called), which is game breaking... My hopes aren't high from the get-go. (If you wish to know the glitch, tell me)
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By the time I bought absolutely everything and still have a huge stack of money, I finally thought, "Why am I doing this again?" Sorry to say but there's no real feeling of end or accomplishment. I like games in infinite mode yeah, but at least let there be an indication of an end like buying a mansion for retirement or something like that.
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Great Game, wish it had some sort of established end though so that it's not as simple... Having it endless kinda takes the challenge out of it....
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maybe I should replace the glass with rubber so if someone throughs a rock at my window it will bounce back and hit him in the face. hows that for karma? >: D
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to be honest and fair, once I get settled in on the first location, this game is literally a cake walk. You just need to make sure you have more than enough money so you can get upgrades on the next city.
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Could be good if there were more ways to attract customers to your store, potentially with in store concerts, or signings? Perhaps an option to extend a store, and to place another till. Also you could add further management potential by allowing the hiring of staff, which would need training, etc? Also, could be cool if you could operate multiple stores simultaneously, and had competing stores you could either purchase or undercut. Also, if you could sell more varied products, I'd suggest mp3 players, stereos, vinyl, etc. Because at this stage the game reaches a point where if you get the best store fully upgraded, you hit a wall where people simply won't buy as many CDs as you can stock, so could be cool to add these features for a more varied late game play. Final thought: if you could be randomly robbed, experience a VIP visit, and other 'one the day' events. Great game, so much potential.
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what's the point in getting a trophies for opening up your shop for the first time, that's giving a trophies for just starting the game, its just making a award out of anything