Under rating threshold (hideshow)
I have to say that the physics and mechanics of this game are some of the worst I've ever played. I pick up and toss a person only to have them teleport back to the ground. People get stuck and refuse to move. Parachuters move instantaneously from the middle to just past the reach of my mouse. Major coding glitches everywhere here. Really needs a rework with controls.
Under rating threshold (hideshow)
It'd be nice if the game automatically paused whenever you deselect it. I can't count how many times I accidentally click offscreen when throwing villagers...
Under rating threshold (hideshow)
Is it only me that is experiencing lag at the higher rounds such as round 32? My cursor keeps lagging and I can't kill them that effectively even though I put the quality to the lowest :( Good game though
Under rating threshold (hideshow)
two things that pissed me off (and many others) through out the game. 1 the jet pack guys are almost impossible to kill do to the glitch of throwing down. and 2nd the houses keep getting in the way of me picking up the villagers and me getting my coins.
Under rating threshold (hideshow)
The CEO and founder of XGen Studios recently passed away which made me revisit all these old classics and relive that fun I had back when Flash games were just that, and not the bloated cash cows they've become now.
RIP Skye Boyes
Under rating threshold (hideshow)
Villagers are invisible, have a blue and white dialog box on the right side of the screen for a copy write notice that I can't get rid of. I've tried on both Chrome and Firefox. Anyone else having the same problem, and know of a solution?
Under rating threshold (hideshow)
Recoding needed. I'm running this on a Core i7 with Nvidia graphics, and no matter what browser I use, the villagers glitch out sol that I'm only able to see the rear part of them.
Under rating threshold (hideshow)
Great idea, nice story, good graphics and SFX... probably one of the GUI's I've ever seen... miniscule window, badly designed levels, ineffective or unreliable mouse, this might be alright but the gameplay couldn't be more repetitive if it tried... could be much better, couldn't be much worse (at least if you want people to play more than once and leave in disgust). Learn some interface design.
Under rating threshold (hideshow)
Many games have an auto-pause feature for when your cursor leaves or clicks outside the play area. This one doesn't, and I've never seen a game that needs it more. Barely missing a click at a critical moment can ruin a level for you.
Under rating threshold (hideshow)
"CRAWL AND BEG FOR MERCY! CRAWL! OH WHATS THAT? YOU WANT TO BE AN ASTRONAUT? OKAY THEN! *sends the villager rocketing into the sky*"
Under rating threshold (hideshow)
(This joke is brought to you by Kongregate) Villager: "Ahhh...nothing like a nice book." (House is throw up in the air) Villager: "...Is there a draft in here?" (house lands on villager) (villager gets up and dusts himself off) Villager: "Odd weather we're having, oh well, nothing left to do but walk off screen.."
Under rating threshold (hideshow)
pacifists are strange. i mean, what's the point of sacking a village and killing lots of people if you're going to be nice about it?
Under rating threshold (hideshow)
this game could be so much better if there weren't 100 bugs and the house didn't get in the damn way so freaking much
Under rating threshold (hideshow)
zooming/seeing villagers wouldnt be a problem if moronic ****ing devs would stop making low resolution games without the ability to zoom or expand the game size in cinematic mode... its getting ****ing old