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Could use some work. Pretty simple game and concept, but there's really no reason to say that it's "bad." Not original in any way. Not bad, though.
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ah i think this game is a bit overated, i didnt think it was that good but still it was definately not a bad game so 3/5 and don't hate me for sharing my opinion, thanks;)
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The true beauty of Canabalt was that ir required only one key and was about as simple as a game could get. I like the Double jump and the ability to kill enemies. However, I think that you made it to complex. If there wasnt a slow and speed up then it would take more skill then just taking it easy and going on forever. I personally felt that it was almost required to hold the right arrow down to get the same feel as Canabalt. Where your increase in speed is both needed and feared to have. Thats my big problem with it, I also dont like the sheild thing because it gets rid of the whole purpose of enemies. Over all a good game worth the whole 4/5.
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This is a plainly one of the best games on Kong, controls are spot on, a game that anyone could learn but only a pro could master, has all the right elements a ninja should have (usual stuff like fast running and stars but also has invincibility and a grappling hook) there were pros and cons to each speed, and the whole game was just thought outand put together so well it was an instant favorite from me, 5/5 but the grappling could use some work
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wow i got the multi kill, super ninja, and run master achievements all at once and the second i got them i died. lucky me
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I'm going to have to second everything TheoQ99 said. All you need to do is hold down c and your enemies are no longer a problem. Put in a recharge for that and for the shield to make the game more challenging.
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Great game based off canabalt. but too easy. the shield thing makes it so you dont have to worry about enemies, do something like it only works a few seconds then has to recharge. Put a limit of number of ninja stars you can throw at once. Holding c creates a wall of ninja stars. And have the achievements do something rather than just be there.
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Regarding the Grapple, its not the arrow keys that applies the grapple, its the jump key, and just as ishooturmom said: just don't hold the jump key down, tap it and your grapple will work more effectively.
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this game is SO much better than canabalt cause its easier and cooler and way more stuff to do also needs badges i got ideas like easy badge: ninja runner-run 1500 meters in a single run. Medium badge: achiver of achivments-get all achivements give me a + if u like this
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Too easy. Get rid of the invincibility with the speed running. Add more things than grappling hook and red ninjas... Make the ninja do stunts or something? :P
5/5 though, pretty entertaining.
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Congrats on a much improved version of canabalt. This version is a hell of a lot more fun and tuned. Better yet, unlike canabalt which is purely luck based, this game actually requires some skill. It is a bit easy though, and the slow down/speed up in midair thing is a little unrealistic and practically takes half the challenge out the game. The enemies don't really bother me at all since I'm usually going fast enough to kill them with that shield thing. But at least that's one less thing to annoy and frustrate me. Best of all, I don't have random things falling from the sky when it's already too late for me to react and this game doesnt force me to go so incredibly fast I can't see whats ahead of me in time to react, unlike certain other games. 4/5
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Realy great :D
And I think going fast invencibility is good. It's a lot harder to hit the platforms on high speed, and that's why you are rewarded. ALso it's a motivation to go fast, and that's what running is about^^
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The This game has abig flaw. The sprint button's invincibility makes this game WAY to easy, removing the need for throwing stars buy letting you plow through the other ninjas. Any chance you could fix it, somehow?
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Also similar to Canabalt, lack of a fun game. Running full speed and being invincible combined with jumps that either you jump too far for or not far enough just isn't fun. Nice try with achievements but adding those on a game that is so uninteresting won't give it life. There isn't anything redeeming about this, really just a cheap Canabalt ripoff and I didn't even like that game. 1/5
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I don't know if it gets harder after 5000, cause I gave up right before that. But there is no difficulty to this game. The acceleration change between fast and slow is a bit too strong. No limit to the amount of stars you can throw makes enemies too easy to deal with. There also seems to be no point to enemies since I saw no incentive to kill them, there being only on type, and despite multiple instances of running into them, never getting hurt ( if those potions at the top are health).
It's nice to see the developer in the comments for his game though. It gives me hope that you can make it better. But I think it's fair to point out that Canabalt was amazing because it took a few small skills and pushed them to the limit tenfold. Don't get too complicated.
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good game, but here it seems like you can really just run on the platforms at full speed and not get stopped at all, plus double jump makes it less challenging. canabalt is still better, but good effort. 3/5
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It fun, but i still like Canabalt a bit more. It can get a tad addicting just because I know how some people will continue to try and beat there best score. Sometimes I could play this just past time mainly because it could keep my interest. Can't wait for a sequel and I hope it will be even more enjoyable just like this one and Canabalt. I give this great game a 4.5/5 if I could, so I give a 5/5 for now.
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dang it people, this game deserves more than a 3.62 average! This game makes you keep trying to get a higher score than the one you did on the last time!
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Variable speed + double jump + enemies + grappling = better than canabalt. (though canabalt DOES have the best music ever)