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If you're making a sequel, it would be nice to pay attention to the little things; examples would be like giving custom names to individual units or squads to get closer to them, or designing the layout/design of each group and further chains of upgrades C:
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This is a game I've enjoyed enough to come back to multiple time even after beating the campaign. But, I feel like survival mode is far too difficult. It's great until those purple lines start wiping out my troops faster than I can react. I wish there was a way around it.
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loved it, 5/5.
In the next game you should also add the possibility to set the direction of a unit before starting the battle. all the enemies move as soon as the battle starts, while you have to move one unit at a time.. the maps are small, so it's a bit confusing
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Great game! I was also very impressed that the developer responded so well to feedback and made fixes where they were necessary (coin collector for example). Keep up the great work!
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tip in survival:cuz its really survival so you need to survive tip 1:put your comrades or (troops) in the corner down in the left side tip 2:dont let your catapults die they give your comrades a big support to the bastards tip 3:put all your comrades stocked up so they could help each other enjoy the fancy ride
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Really looking forward to seeing a squeal, perhaps healers and necromancers will be added:) honestly the only thing i didn't like is that the game was to short, I'd like to see more than 20 quests (yes I know theres only 15) but other than that no complaints:) 5/5 original idea, new concept, great gameplay, strategy game that actually takes some strategy, and 2 different modes. LOVE IT
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haha surrounded himself with crooks and thieves and had balls 8 days a week? yea more like doing 8 balls, staying up for weeks
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This game is awesome. I just wish the troop commands were slightly more sophisticated. For example, instead of just point-clicking where we want to attack, perhaps we could also have a "halt" command that would make troops stop attacking?
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If click and drag is too difficult to implement, at least hot keys for each squad would make it easier/faster to control your units. Definable hot keys for multiple squads would be even better.
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Just a tip: If you want some money, just farm it at the level which they found the first holy artifact, there are 2 chests and the monsters give lots of money :)
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heh. started upgrading my armor for everything but archers, upgraded their weapons. My survivability went up quick. so.. I earned gold faster, had fewer casualties. I like this.
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That was so fun! Spent all day getting gold on all stages, plus every unit fully lvld, and 700 on survival. Heres a money making tip: fight the dragon ALOT. Its worth it trust me. That was so fun!
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I really wish you could keep loot that you made after a defeat. Then, you could upgrade right away and try again, instead of having to replay an old easy level just to make some money.
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M god... a game wih easy sound options besides sound and mute... this game is amazing and that is the icing on the cake of victory!
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nice game though i would like to see the levels numbered so you can pick the hardest one to replay and farm exp ffaster
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Developer response from yarg__
Thank you. Actually this is not a tiny thing to do, so it's a little late to implement it in this version. But we will add this feature in the sequel, no doubts.
It's not that big of a deal to implement it either, so why don't you make 637+ people happy and do it. :)