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Frankly a brilliant game. kept me entertained and enjoying it right the way through and i would like to see more. Possibly campaigns from other factions and larger maps. definitely a 5/5 and i would like to see more of these types of games on this site.
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Absolutely gorgeous artwork and overworld map, a cut above most games! I want that map to print out and put on my wall!
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I played it once more and have some more suggestions: 1. make the squads individual or special when they lvlup with abilities like "Big Shild +50% agains archers" or "longer spear +25% against cavelery" or "heavy armor- get less damage but slower" or "helebardier - make more damage but are slower" .... (same for enemies, like skelets beeing good against archers and so on.)
2. make some sidequest and missions, which unlock other misions/bonosmisions, like "Protect one building for some minuts" or "protect a convoy going from A to B." or "Kill the general" or "cross the river while being attaced"
3. You could make some speciol terrain, like sand - trops get slower, or bushes - defence bonus, or hills - more archer damage, or river ..... and so on
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cool game. couple of suggestions: up the strategy element somehow-maybe larger maps with terrain that factors in more, and up the difficulty. i literally just pointed my melee troops at enemies and coasted through the game. also, i had to restart the final level because for some reason my troops were ignoring one single remaining ghost. kind of weird.
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5 stars. excellent game! final battle i had to restart because one remaining ghost wouldnt die. all my men just huddled around him lol.
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Very nice and fun. Great option for every WH maniac and certain member in the hall of fame. Problems: squad control is slightly clunky. A pause button could be helpful as well as squad "shields" clickable to activate the particular squad. Since the first victory is important, you make the player to replay previous missions to upgrade squads for their important combat (xp). That is slightly repetitive, although replay option - when you can trample goblins with cavalry... priceless :) Overall, great game i hope a sequel will be made.
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Looks like a cousin of the "Shadow of the Horned Rat" or "Dark Omen" Warhammer games. Its very nice, since its a flash game. 4/5.
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Fun, humor is my kinda humor. Everyone's all a bunch of arses!
Less than an hour to beat the entire campaign. Great engine, smooth play, but definitely already calling for a sequel. Moar maps!
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nice battles, but it's far too easy, and there is no real strategy to have, no real gameplay, just sit and watch your troops winning an unhasardous fight...
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So much potential, you can do something great out of it! different paths for upgrades, ability (to be learned?) to stop the game and queue some orders, ability set fighting stance for each group (defense, aggressive, guard ...), commanding heroes, mini campaigns ( x battles with no rest for wounded troops), severla paths to reach goal on map and so on... thx for the fun Keep up the good work
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Wow. The AI needs some SERIOUS remapping.
"I'm being attacked by an enemy. But, i'm three feet away from my squad leader. I SHOULD START RUNNING IN CIRCLES TO CONFUSE MY ENEMY, INSTEAD OF ATTACKING!" -.-
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I hope that there is a way to gain extra experience and gold even after you beat all the levels or even before as the royally nerfed gold drops and no experience can really hurt the "not so good" player
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3. I don't get the design decision to deny experience for replaying levels, and giving 1/4th the experience for a dead squad. Either give xp globally and without penalty (even to squads that aren't unlocked), or allow xp for replaying levels. This mechanic unfairly cripples a player's army if they don't have all squads unlocked or let one of their squads die during the crucial first time battle, with no hope of salvaging the mistake through grinding.
4. The selection banners are inappropriately placed. Instead of placing them over the flagbearer, it would make more sense to place them near the center of the army. Try looking at takeover (another recent game), it had more appropriate placement for flags.
5. Remove the gold collecting with mouse mechanic, and have gold autocollect, it is an annoying mechanic that most games can do without.
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Game looks like a cool concept, some good art, but it needs work.
Some tips for improving this game:
1. Have a path going from place to place on the map screen, other similar good games do it, and it fits with the game, as the protagonist is going from place to place. It makes figuring out which place is which easier.
2. The fight locations didn't look like they had rankings, having gold. Maybe making this a bit clearer could help. Personally, I find giving stars to levels makes it really clear, as other games use that to indicate ranking.
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There is a last slot for a possible squad in the squad panel... something to unlock, or is there really nothing here?
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Fighting looks weird: soldiers run everywhere, swing their weapons in all direction, blood flies, battle rages... and the 2 flag bearers chat in the middle.
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felscar, look at how your squads grow as you increase in levels and you will get a feeling of at least part of what level does. increasing equipment is just a money issue (so is buying squads) this can be farmed though redoing levels gives less gold than the first time, xp I have found is only increased the first time i play a level, so that is definately finite. upon finishing my archers and starting troops where level 6, the last troops you can acquire where only 2 and 3. a level 2 catapult group was not larger than the lvl 1 if i recall, but maybe they just shoot better or faster.
As I've written earlier we wanted to add more cool stuff, but we must sometimes stop and finish the game. :-) But we are going to add everything you dream about in the sequel :-)
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Hi! We are sorry, but we cannot answer to everyone, so we made TIPS section under instructions and we will populate it with answers to frequently asked question. Thank you for playing the game, we hope you like it! :-)
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Just. GREAT! All my hours of Dark Omen and Horned Rat, with dynamics and good gameplay =) 5/5! Reall hope to see more of this... With artifacts/spellcasters maybe, as well as with unit stats. I did not know my 8 spearmen were actually equivalent to 15 swordsman as regards effectiveness...
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what do the different colors on the crown icons from finished battles indicate? did i miss something?
note to the people complaining about being ambushed from behind in some levels; i agree, sneak attacks from the rear are totaly unheard of in war,and are a serious flaw in this game. :) i always leave my spearmen to guard my ranged units from behind, and haven't had any problems.