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Seriously, nanowar-like game makers, you need to stop with that "blind mode" junk. Not being able to see the numbers of the armies does not make the game harder, it just makes it dumber and luck-based. It's like playing chess with a fricking stone for every chess piece, it's simply retarded. If you want to create a hard mode, make a better AI. If you can't make a better AI, give the opponent more troops. But seriously, a game where you don't have all the information is not a strategy game. Don't take me wrong, I really enjoyed the game, but I just hate that particular feature that has 'lazy game developper' written all over it.
The game actually has pretty complex AI.
Each color cloud has a different strategy, and strategies are different among difficulties.
However, the amount of actions the AI can perform is very limited (send clouds, upgrade), so the AI looks simple at first glance.
If you prefer, I can leave out the "no numbers visible" next time. That's even more lazy.
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your other game is absolutely impossible sometimes, might want to add something to make sure the player gets a cloud before some huge 50000 cloud attacks him dont you?
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This was an awesome game. The graphics are nice, I can get around the limit cap by moving water around between clouds (no more than 1000 water is displayed in a cloud) and the difficulty works out well.
If only the game were longer.
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yup, hard mode isn't hard, just spam space/crtrl combo, pretty much an all or nothing type war, only a few cases when you might tactically choose between different targetss (mainly letting AI fight over the same target).
Still, 3/5 for now, 4/5 if more in depth with upgrades etc.
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"Everyone who thinks this game is not challenging enough: please complete the game in Hard mode, and then we’ll talk again!"
On hard it's still easy.. Very easy even. No challenge, restarted a couple of times because things didn't go the way I wanted, but never because I was losing. In fact, Hard is less fun due to a gameplay element being removed, which for me resulted in Space, Ctrl, Aim spam most the missions, leaving little strategic value.
Still, solid 3/5 for amusing me for half an hour.
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I'm gonna have to agree with most of the reviews I see here-- I don't think a whole lot of thought was put into level design-- it's all fairly easy and straightforward. It's nice to see people still make this type of game (cell warfare type) but I wanted to see something new aside from the standard "speed, capacity, regen" upgrades.
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make a lightning cloud behind a sun cloud, then when you attack with both clouds, the fast lightning attacks will carry the strong sun attacks with them!
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ok the game was extremely ez even on hard mode but i still enjoy all cell type games and this is one of the few with upgrades ill give it 4/5
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I kinda liked it. Just one thing, when two clouds are close to each other, it's sometimes hard to select one if the other is massive (>40). Maybe this could be improved?
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Great game, but a little short/easy. Handy keyboard shortcuts/controls. Could have more explanation of the upgrades and sun power, though.
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Upgrading clouds relies on three clicks - which slows down game-play. Upgrading the clouds in the first one worked much better. Otherwise it is very good and worthy of 5 stars.