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Fun game! Although I kind of wish there was a little more to it. Once you get all the upgrades there's not much else to do and it gets rather boring fast. Still, 4/5!
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*pogo man destroys satellite**later somewhere else in the world* dude: finally...i can watch T.V. without disturbance...*T.V. doesn't work**dude calls service provider(for T.V.)* dude: "i paid my damn bill, what's wrong?!" service guy: "look, some crazy pogo guy destroyed a satellite-" dude: "NICE TRY BUT-"*phone service cuts because pogo man destroyed a communication satellite* dude: "DAMN IT!"....
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I think you should do a super mario version with this
you know with goombas and koopa troopas as the enemies as stuff
+1 if you agree
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I feel like it needs an ending, such as get into space, max all upgrades, travel certain distance, etc. You can then have a continue playing option for those that just want to keep on bouncing.
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2/5 game, just because we are hopping on a pogo stick doesn't make it damn near the same as indestructo tank. to make it a 4/5 or even a 5/5: add arrows pointing where things are underneath you when you fly high, add a powerup that allows you to smash things from underneath (really, and i mean really dumb that a goodie container smacked from underneath smacks you straight down), and a ending once all upgrades have been achieved.
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Being able to crush multiple things in one blow would be a nice way to add some depth. For those curious, looks like scoring is points + 10 x distance + 100 x best combo.
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We need to be able to go up through enemies. Constantly being thrown back at the ground because I jumped too quickly and hit a plane I was trying to land on is just annoying.
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I'd like something that points at what's below us on the street when we jump super high. I don't like landing blindly.
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I was going to complain about how inaccurate the satellite movement is, along with the player movement at such altitudes, but I realized that they're low-earth-orbit satellites, not geosynchronous ones as I initially assumed. Since that was the only realism complaint I had, and it was resolved, I'm going to give the game a 5/5.
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My main complaint is that as you bounce higher you lose sight of what's below you. So whether or not you continue your combo is pure luck. Take note from indestructo tank on the best way to do this.
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To mattymuck: I don't know if you can qualify that as "Lazy programming" It's a missing if statement XD :If in air, don't quit: It seems more like the programmer's choice, regardless of what it should be *cough*
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Try playing this variant after you're completely upgraded: Your pogo stick is possessed, and you're trying to spare the lives of as many as you can. How little points can you get? It's harder than it sounds, my score was 1300. And to give credit where it's due i got the idea from Tertans comment.
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this city seriously needs to enforce some air space rules; there's barely enough room to pogo-stick without crashing an airplane.
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Not bad, but it needs more, some kind of goal. Max out the upgrades, bounce around on satellites for a while...that's it, huh. The jerky camera is kind of obnoxious. It might be intentional to make it more difficult, but it does take some fun out of it. You can keep track of where some targets will be, but more than a few, above and below, are impossible. You just have to get lucky. And why is stamina, the third upgrade, the most expensive to max?
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Only one human death sound?.. That gets waaay too annoying after like.. 3 of them... Almost felt like rating this 2/5 but 3/5 giving it the benefit of the doubt.
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2 problems. 1. The only way you can hit targets is from the top. 2. you can not see what is on the ground. Between not being able to aim, and having a very small hit space, the game is okay, but ...
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*grabs pogo stick*
*goes on streak of mas destruction by hitting cars on the top and blowing them up, launching him up into the air with no damage at all, only to suddenly stop at a certain point of time*
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Would be considerably more enjoyable if, instead of being basically being clotheslined when you smack something from the bottom, you simply go through it (or, you knock it down.) This would make getting all the upgrades much quicker (and it's already pretty simple,) so, in tandem, I'd also recommend adding more upgrades / breaking them up into more parts.
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Pretty decent gameplay, the upgrades are pretty good, but I was expecting a little more depth overall, and maybe even some more upgrades in order to go for some really sick high scores. 4/5, great concept, well executed, just needs some more depth added and I'll surely change to a 5/5!
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Ok, tell me what year this is? Or which country...
Cause i really don't recall space copters in any shape and form in present time :P