Under rating threshold (hideshow)
It won't let me start. I'm not sure if it's a bug, or if I'm just an idiot. I don't see any start button, and I've pushed a of the buttons on my keyboard. ._.
Under rating threshold (hideshow)
The idea for mouse controls is not bad, problem is that the character has a limited amount of paths he can use. Instead of following the mouse, it's tied to the movement of a line, which makes the controls work almost as an 8 direction pad, causing it to be very restricted in complicated situations.
Under rating threshold (hideshow)
An upgrade should be a mini-map so you can see all the enemies and unattached allies allowing you to maximize your combo. Also enemies shouldn't be to go off the side the screen. I had a tank on the ropes and it kept disappearing. A more logical reason for enemies and allies appearing would improve it a lot such as rabbit holes or bases (you can't stay your ally's ones or the enemies will shoot the base otherwise they ignore them and the enemy's ones are well defended).
Under rating threshold (hideshow)
Great game. Needs a pause key, and the ability to remove or sell back upgrades. Flamethrower unit is more annoying than useful.
Under rating threshold (hideshow)
Like it alot, needs some tweaking though, many has already said it; more upgrades, and the mouse-steering is a bit off, it tends move diagonal instead straight, but that is perhaps because the line of direction is from the middle or feet of the character and you tend to look at its head when steering, there for the character doesn't seem to move the way you intended.
Under rating threshold (hideshow)
It's a good game, but that it. 4/5. ( More upgrade, being able to change commander weapon, more ennemy type, and maybe a boss every 5 waves? Maybe. But for now, only 4/5 )
Under rating threshold (hideshow)
There's a problem here: once you get to level 5, 6 and you die, you have to cavewalk through the first levels again, and there's absolutely no challenge in it for about 3, 4 minutes until you reach higher levels again. Good artwork, good gameplay, good idea. Congrats.
Under rating threshold (hideshow)
weapons are really strong as it is .. no need for upgrades on those < .. i mean i survived several waves without even moving because my 2 snipers picked everything from the edges of the map.
Under rating threshold (hideshow)
You should be able to upgrade each different type of soldier and with each upgrade their look changes. And you should be able to customize what your own character looks like as well. + if you agree!
Under rating threshold (hideshow)
What would be nice is if when you kill a tank it remains on the field as debris that you have to walk around (can't walk thru). Eventually you have a maze of debris to make things even harder. Also skins would be nice, I would like to play as an angry mama duck and her army of ducklings, or as a hideous snake mecha that grows piece by piece.
Under rating threshold (hideshow)
Keyboard is way easier to control and direct. If you find mouse annoying, try switching to keyboard screen. While I'm at it I suggest an upgrade for your soldiers' health.
Under rating threshold (hideshow)
Commander doesn't actually run toward mouse. He either runs horizontal or diagonal (45 degrees). It's programmed for keyboard controls, not mouse controls.
Under rating threshold (hideshow)
a bit minimalistic but still worth playing. You should improve/ debug the movement speed: when I move diagonally I reach the same horizontal speed component as if i was moving only horizontally. Hence you tend to move/ doge only diagonally, because its faster.
Under rating threshold (hideshow)
oh i just love how my retarded train of helpers follows my movements like the tail of a snake, and they all die in 1 hit. if it werent for that i would give this a higher value, but because of that i give this a 1/5