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*sees a tank*(MLG Boss mod activated)... *runs around it and dodges slow rockets* ...*sees 5 police men from all sides*(fight or flight mod activated) ... *screams like a little girl while running evrywhere*
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You need to make it so that either purchasing extra soldiers either makes them appear in addition to the ones you already bought, or that they must be purchased in order. That way you don't end up only buying the minigun guy because otherwise fewer of your guys will have miniguns.
It's also too tempting to leave soldiers alone until you need them. I suggest either making them go to you on their own, die when shot (possibly requiring more than one shot), or leave after a certain amount of time. Also, you should make the better ones automatically stand closer to you, so you don't avoid the bad ones because you don't want your minigun guy to stand where he can get sot.
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Mouse is best, you can slow, stand still, move very little, sudden turnarounds, high speed. lvls 15 and up is hell like some japanese shmup game.
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Canon Fodder without the bullshit ambushes! Felt nice to control and visuals were just toony enough. Good sound for the weapons and deaths. Would have been nice to have more effects for your teammates, maybe have them parachute in and say a one-liner when you reach their spawn point instead of just appearing on the map.
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..smh.. Everyo? ne always has to add a "but" don't they I happen to adore minimalist games. adding a "but" implies a negative response, which don't belong associated with this game. Entertaining, and addictive. 5/5.
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one of the few games where buying all the upgrades makes u worse, by this i mean buying the special units, snipers early on kill enemies too far away and u often lose money, and flame throwers seem pretty useless
id say best bet is buy mini gunners and then once uve bought all other commander upgrades get the sniper and maybe the rocket guy but he seems a bit of a waste as well
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Really good for what it is. Suggestion: let enemy bullets die after a short time--when speed is upgraded, you can run into a bullet you dodged five seconds ago. Speaking of enemy bullets, kudos for making it very easy to distinguish them from your own bullets.
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I've always disliked Snake and all its variants, but... I gotta say this one is damn cool. 4/5 for the game, +1 for making me favorite a Snake game :) 5/5
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Ok two more things. Put limit how long opponent bullet flies. Either as an drop or upgrade; put like "call reinforcements" or "reinforcement drop" or w/e you'd call it. So you could use that on desperate situation where your army just ate a missile and you could nuke and parachute some emergency troops in.
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Timer for waves or cap to soldiers per level, maybe some tankier guys who can take one one missile or upgrade soldiers (separately or all together). Maybe some other drops and upgrades.
Now it's like boom all my men gone and I'm just waiting running sides of map while enemy pathfinding keeps them in middle so I can stack up with guys and health again to continue.
(...well if I bothered to, I'd do that, but ya >.<)... or die... (well I suppose you could also pick up bunch of snipers at start and stand in middle... or minigunners for more accessible money or something?) though timer and/or cap as mentioned ^^
Other than that I enjoyed the game for that while I played while ^^ (enemy comes from sides and have pathfinding directly towards you and amount just increases... yeah not something to that I personally can bother with much more. Nice bullet hellish stuff is always fun though ^^)
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Combining Snake and Bullet-hell genre - and producing a relaxing game ... WTF!
Does get a little boring when all the upgrades are brought but definitly worth a 5 :) And a sequal.
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WHy does my squad have to walk around in a line instead of a normal formation. It's like they are a snake squad or somethi... oh... nevermind. Nice game, guys. 5/5