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one of the few games where buying all the upgrades makes u worse, by this i mean buying the special units, snipers early on kill enemies too far away and u often lose money, and flame throwers seem pretty useless
id say best bet is buy mini gunners and then once uve bought all other commander upgrades get the sniper and maybe the rocket guy but he seems a bit of a waste as well
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you should never upgrade any other *er than the miniguner because otherwise it would decrease the chance of getting miniguner.
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quite fun, would be nice if it ended at wave 10 though, rather than feeling great after beating that really hard wave only to die horribly in wave 11.
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needs more screen to see enemies, at higher levels you just keep running into enemies because you dont know where are them (with speed fully upgraded is even worst). 4/5
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Good start on a potentially more interesting game. I'd really love to see more development, better controls and a more clearly defined point to the game than just collect all the badges.
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..smh.. Everyo? ne always has to add a "but" don't they I happen to adore minimalist games. adding a "but" implies a negative response, which don't belong associated with this game. Entertaining, and addictive. 5/5.
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It's way too hard to aim your enemy's bullets into your own men. This is why it's not a good idea to make a game where getting hit can be tactically advantageous. If you make it so the higher-value units line up closer to you, then you won't have that problem.
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commander needs upgrades, needs a pause button. Snipers often shoot and kill off screen targets, but there is no gun fire animiation
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A fun addictive little game. Very well done. It would be nice in a future version of the game to have more upgrades for the commander (such as rate of fire, multi-fire, different weapons, etc)
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Good game lots of fun untill you die on wave 9 and have to do 9 waves to get all the achievements. It just gets boring after you die at a high wave
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Great game, but the flamethrower actually makes it harder, not easier. The fire travels slower than the bullets, so if you have a decent team built up it almost never helps you, and because it lingers in the air it makes it difficult to see incoming enemy bullets.
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Would have rated this pretty highly but it seems to have really bad frame drops when moving about for me, even with nothing but the commander on the screen.
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fun and crazy game, yet improvable but with some logical "issues". common enemy of a soldier: police, common camouflage on backyard ground: green, common equipment of the police: full scale war weaponry, common weapon of the biggest badass in town (while smoking): puny pistol. allways nice to have some things to smile about
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Great first try, would love to see a sequel. One with some sort of Xp system. Maybe a stat point system for the commander, increase fire rate, weapon/dmg, Maybe some sort of shield to protect commander and his squad. And in mission levels for the soldiers would be great, every so many kills said soldier levels up, increase fire rate and hp. I think it would be cool if when the soldiers level up they get a entirely new weapon, Flamer goes to a fireball gun, then to a tesla cannon maybe? idk. Still, great game. Hope to see a 2.
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It won't let me start. I'm not sure if it's a bug, or if I'm just an idiot. I don't see any start button, and I've pushed a of the buttons on my keyboard. ._.
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decent little game... but i bought the minigunner upgrade... only got 1 in an hour of play after that, maybe you should look into that
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If you're going to make a game w/out any kind of story line to it, it has to be a lot more entertaining than this. The gameplay simply didn't have enough depth to be the only element. 2/5.