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Great first try, would love to see a sequel. One with some sort of Xp system. Maybe a stat point system for the commander, increase fire rate, weapon/dmg, Maybe some sort of shield to protect commander and his squad. And in mission levels for the soldiers would be great, every so many kills said soldier levels up, increase fire rate and hp. I think it would be cool if when the soldiers level up they get a entirely new weapon, Flamer goes to a fireball gun, then to a tesla cannon maybe? idk. Still, great game. Hope to see a 2.
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This could be a really fun game, BUT: no pause button, "reset data" button wipes out everything and not just resets the allocation of the money - too easy to wipe out everything earned, flamethrower makes it harder, lacking upgrade for the commander's weapon, airstrike makes it hard to see the incoming bullets, etc. - needs improvement.
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Great game, but the flamethrower actually makes it harder, not easier. The fire travels slower than the bullets, so if you have a decent team built up it almost never helps you, and because it lingers in the air it makes it difficult to see incoming enemy bullets.
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Would have rated this pretty highly but it seems to have really bad frame drops when moving about for me, even with nothing but the commander on the screen.
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when you upgrade the coin magnet to the max should get the coins of every enemy killed without matter the distance specially when have snipers that kill from to far,other thing the snipers should have one more upgrade that give then a better rifle
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I like this game. I've been on Steam Greenlight and I think this could be made into a single-player (campaign based) game with updated graphics.
One thing: how do you pause the game?
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u should look into changin game dinamics a bit. Instead of givin +5hp everytime u get another guy. they should be invunerable and each time you get hit, one of em dies.
Its insane to try and save em from all them bullets
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Extremely disappointed by lack of Metal Gear Solid references. Somewhat disappointed by lack of pause button. Still fun, though.
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how about being able to upgrade the squad like being able to take a hit and learning how to avoid getting shot in the first place.
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This is a nice idea, but for me the whole appeal of squad-based games is customization and strategy. If you could select your squad members or alter formations this would have a lot more longevity.
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good job for what i assume is your first game however several items need to be addressed, first off the whole upgrading system is off, i would like to see more upgrades for more people, what i suggest is have three upgrade trees or screens or whatever; the commander, the soldiers, and the pick-ups, the soldiers need to be able to have more healthr, the commander needs more power, and their needs to be powerups like invincibility, x2 cash, power up, ect. another thing is that i would suggest a slider to space out your squad, i would run around dodging bullets masterfully but my uber long chain was shot down immediately, also increase polish and movement as other people have mentioned, great first, hope you make a better sequel
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if this isn't the sorriest pack of soldiers i've ever seen- can't take a bullet, AND need their hand held before working up the confidence to open fire...srsly, look at me in my t-shirt, running in between bullets, reloading my pistol and looting bodies so fast its like dimes just fly into my pocket ,while ammo jumps into my gun. come on maggots, pick up the slack.
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you should never upgrade any other *er than the miniguner because otherwise it would decrease the chance of getting miniguner.
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quite fun, would be nice if it ended at wave 10 though, rather than feeling great after beating that really hard wave only to die horribly in wave 11.
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A few recommended upgrades:
1) Increase your rate of fire
2) Increase your firepower (damage)
3) Increase number of bullets per shot
4) Increase combo timer
5) Increase health of soldiers
6) Decrease time between soldiers spawn
7) Ability to buy air strikes
8) Increase $ per drop
and please add a pause button. For a wave based upgrade shooter game, there has to be a pause button.
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it gets boring after a while after opening snipers they pretymuch clear everything and rpg soldier is good for tanks i just sit in the center and moved away from the bullets 2/5
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do NOT upgrade all the weapons, only the minigun, that will improve the chances of getting one, although you still getting a lot of the others poor weapons
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If you continue to expand the game, maybe think about a story mode within a city with objectives like rescuing, etc. with the same gameplay. I don't like the flamethrower guys very much, maybe make it where their spray destroys enemy bullets.