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The badge doesn't take to long to get if you know what you're doing... you can look at the forums - http://elementscommunity.org/forum/tutorials/from-rags-to-riches-2-0-%28how-to-get-rich-quick%29/ This tutorial has a deck (firecell) that only costs 1300 electrum and requires minimal grinding if you're new to the game and only want the badge.
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@DragonCrusader: If you want to talk buffs, then post them on the forums, there are threads for nearly all of those cards. The comments section is not the place for them and will get buried.
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Dragon Crusader. If you really want people to listen at you start a thread! The comment field is not a place for discussion about the game, the thread board are. + discuss in chat before posting stuff!
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Feedback: Cards that should get buffed: Pandemonium (-1 quanta cost) Butterfly effect (-3 card cost) Schrodingers cat (Make ability free) Boneyard and Vulture (-1 quanta cost) Plague (-1 quanta cost) Virus (3x poison instead of 1) Boneyard (-1 quanta cost) Alfatoxin (-1 cost and 3x poison instead of 2) Armaigo (+10 hp) Colossoal Dragon (+10 hp) Catapult (-1 ability cost) Chimera (-2 cost) Fire eater (+3 hp) - changes to increase card variety, by all means most of these cards are playable but they are just underused and a lot of them are interesting cards and I would like to see them more!
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stall decks are good vs rush decks simply because of how much more quanta efficient they are. It took you 10 quanta to play that dragon? Poof, lightning bolt for 2 quanta and it's gone!
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@Dragoncrusader: Stall decks overpowered? What? They aren't used because they don't do well against the crazy fast rushes that are around, or they fall apart to control decks. In order for a stall to be good, it has to be able to account for both, which they simply can't do well.
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stall decks are really really overpowered in pvp but no one uses them cuz if you use a stall deck in pvp you are an ASSHOLE.
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Shields can't be damaged, only destroyed. dis shield is just based on quanta, having that taken isn't really the same thing as damaged.
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@omega: Black hole seems to be doing damage against dissaption shield though (removing quanta is practically the same as dealing damage to the shield)
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@RDRich: well, against mono eather that might be difficult.. And just for the nitpicking: qt works even better against dissaption shield/field ^^
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I've noticed lately that cards drawn from activating an Hourglass or Mindgate sometimes animate midway across screen and then vanish. Weird!
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quanta control works much better against dime shield than against the other ones, considering how dime needs reapplying, just saying
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funny to see how 'NERF THIS CARD IN PARTICULAR' still is the most popular comment after more than 5 years ^^
So much rage just for nova, dime shields and the like ^^
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To add on to what Ryousen said: Either dime shield is a problem, not saying it is right now, or most other shields are underpowered, which I could see. Most of them aren't that good outside of very select decks.
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The thing is, every shield has a "momentum, psion, poison, steal, deflag, etc" weakness + its own unique weakness. Wings let through flying attackers, Gravity Shield lets through >5 hp, Dissipation can die out... All of these have an extra weakness that allows one to be damaged in some way.
Except for Dim shield. This is why I think its unfair.
Some say the 3 turn counter is its weakness, but thats 18 turns in a chain, more than enough to end any game.
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Even if dim shield got counters it still affects the meta more than any other card other than perhaps nova. Therefore it must be nerfed.
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So, for those who think dime shield is a non issue, go look at war results. Several times they have won even if the opponents deck was catered around countering it, IE: 4 deflags and fire bolts. The dime shield deck still wins more often then it doesn't. Of course, that is for restricted pvp only, unrestricted it is much less of an issue, but still by far the best shield.
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@TofyApple: Having counters doesn't mean something isn't overpowered. Also, steal and deflag do not make wins a sure thing at all either, nor do the others. Turning a 20% to 50% is an improvement, but far from good odds.
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Dragon. 1: Previously you encouraged people to be creative and build their own decks, later you encouraged them to sell cards so they have a smaller card pool to be creative with. 2: You tell them to sell rares which you should only do if you have 6+ upped and unupped, it's easier to get some coins then a rare card. 3: Nymphs are ultra rare, even the player with the most nymphs are far from having a complete set. Everyone I know who played this game for a while badly regrets selling nymphs when they were noobs and you encourage them to sell them. If you want to get into the game quickly simply just ask for a good deck and grind pvp arena or ai3 until you can build a fg grinder or gold grinder.
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yeah laugh at me more for giving good advice
That's like the best way to get some nice money to get cards and get yourself into the game quickly... it's a nice fast way
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I almost laughed when I read DC help comment. If you do the opposite of what he said you'll be fine. Also people, ask in chat before posting here in order to increase the quality of the posts made.
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Arena decks should decay by plays, and not by age... it is so annoying to get unlucky and not have enough plays on the deck and therefore not be able to get as high a ranking as i should in the arena. the average number of plays a deck gets a day is about 5 ish so 5 plays = 1 decay day?
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flying cow kill false gods with the ether shield spam combo to get some ups and then sell them. also sell any useless cards that you dont think you will use in the near future e.g. random junk won from spins like dragons, weapons that you have more than 2 copies of, (most) nymphs but be careful to check cuz some nymphs like gravity nymph are actually good e.t.c. also sell ups that you win from false god spins
good luck
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Hmm... I seem to be stuck on the "I need more money to upgrade more cards to beat gold and platinum decks to get more money" stage of the game.
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I hate to say this, but I love all the old arena decks with 1 hp. Though it's kinda heartbreaking when they pull out a dagger or a photon before they die.
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Nubatma: Sir... Why did all the creature are dying??
Animal Investigator: ... I guess its because the Death Elemental player...
Nubatma: Death Elemental player... What is the relation with them sir??
Animal Investigator: Its Because they to much sending the plague... there the dying creature were being turn into skeleton for them to fight...