Under rating threshold (hideshow)
Incredibly difficult to obtain the badges in this game, Level 1 AI keeps destroying me with its overpowered decks and on top of that, you need to achieve not 300, not 400, but 500 score? A disgrace indeed, they should all be impossible badges in my opinion.
Under rating threshold (hideshow)
Lol. For one, you can make a 99% winrate deck vs Level 3 ai within like 30 minutes of play. For 2, getting 500 score takes a few minutes in arena.
Under rating threshold (hideshow)
Absolutely impossible to get the Deck Wrecking badge, because no one is ever in PVP. You can sit in queue for hours and never meet an opponent. The Only the Beginning badge also takes way more effort than any other Medium badge on the site. Getting 500 score takes endless hours of grinding T2 bot opponents, because you won't be able to kill T3s with their pay-to-win weapon cards that aren't sold in the Bazaar. 1/5 - This game might have been fun, when people played it, but now it's abandoned and the badges are nearly impossible to grab.
Under rating threshold (hideshow)
To touch on ayala123's comment, 150 score isn't really any. The next quest is for 500 anyway. Considering you can play arena and get many thousands in a day, and I as a pretty casual player have 121000 score. People I know have 2 million.
Under rating threshold (hideshow)
Elements is super fun! I enjoy the strategy but the initial grind to Platinum was exhausting. But when you get to the stage when grind False Gods the game gets even more fun.
Under rating threshold (hideshow)
sorry to say that its a bit much needing 150 score. it may be fair for the game but when its a badge i find it a bit much when im not the best at this game and your score is tanked from one loss
still, one of the better ccg's 3/5
Under rating threshold (hideshow)
Considering the length of random PvP queues, it may make sense to lower the win count for the medium badge from 10 to 5 wins. Finding an opponent takes upwards of an hour for each match.
Under rating threshold (hideshow)
started playing this game 7 years ago, and just a few days ago i finally got to grinding, made a good deck, upgraded half of it, and defeated a false god. what a great ccg.
Under rating threshold (hideshow)
@Darches2: Ash costs 7 fire because that's exactly the cost of an unupped Phoenix. Not that it matters much, since Ash is an unobtainable card.
Under rating threshold (hideshow)
There's so much time spent spinning coins, slots, and waiting for enemy turns that I'm able to play other games simultaneously...
Under rating threshold (hideshow)
D347 & Darches: The amount of decision making you make in a game is dependent on what type of deck you play and the opponent you face. A simple graboid rush with some reverse times thrown in won't have much decision making besides choosing whether to burrow or not. A more complex rainbow deck with separate win conditions, like TBMBTC http://elementscommunity.org/forum/rainbow-decks/the-brave-malignant-ball-that-could-(otk)(fg)(plat)(gold)(63wr)(49em)/ has multiple WC options. Of course, the biggest factor if to predict/prevent your opponent's options, and if all you're doing is beating up the limited AI then a lot of things become no brainers as you exploit the AI's weaknesses. I imagine in MtG you play against human opponents a ton more than in here, and that adds a fair bit of complexity.
Under rating threshold (hideshow)
Grolox: I disagree. 90+% of my mana decisions are automatic in ALL my decks. Very rarely is there ever any decision making other than in deck building, so it's a little boring. All hammer, no nail.
Under rating threshold (hideshow)
Grolox: I see your point. While MtG does have the forced limit on mana, there are MANY options to get around that. Exploration for example lets you play two lands per turn, as do many creatures, and the Landfall mechanic only encourages this. Also, creatures like Kruphix, God of Horizons and Prophet of Kruphix literally eliminate the problem you bring up by eliminating mana emptying and allowing you to untap lands on all turns respectively. Not to mention that Prophet gives creatures flash, which encourages creature summoning, not only as a board population mechanic, but also in response to attackers, furthering the finesse involved in combat and otherwise, which is lacking in this game.
Under rating threshold (hideshow)
D347: I disagree. I'm a veteran MTG player as well and I'm quite a fan of this. The difference is MTG was very combat decision focused with a mana management system that was fairly forced; being only allowed 1 land a turn and not being able to store mana over turns takes most of the thinking out of that part of the game. Elements has the opposite: fairly forced combat while focusing on mana management decisions. To parallel your quotes; Elements has "Should I play the 5 cost creature now or the 10 cost next turn?". MTG has "I have 2 lands, play the 2 cost. I have 3 lands now, play the 3 cost creature." I'm over simplifying, but you were as well :P
Under rating threshold (hideshow)
I get the premise, and as a veteran of other card games (MtG, Pokemon, YuGiOh, etc), I can see where this game probably got some inspiration. Where I feel it really falls flat is in the damage exchange mechanics, though I will admit that I am biased after many years of playing Magic. This game appears to pretty much be "summon all your creatures and let them steamroll your opponent, and maybe throw in some damage spells" whereas in Magic, for example, combat is more "summon monsters, then decide whether or not it is profitable to attack, because your opponent could definitely block and kill your monsters." While the gameplay itself is pretty fluid and simple, I can't say I'm a big fan of the game as a whole.
Under rating threshold (hideshow)
myIDID my favourite was after I killed or unsummoned all his creatures with a couple pandemoniums, he blew his blessings on the phoenix ashpile. Catholic humour ensued.
Under rating threshold (hideshow)
Came for BotD. Stayed because the game has a nice learning curve. Arena feedback (thumbs up/down) grants you some of your currency back. That's a nice touch.
Under rating threshold (hideshow)
@GenericUser003 One can make their own decks at the arena. Those decks will age and lose health in the process.
@StephenT82 Why should we help you, the one who hates the game?
Under rating threshold (hideshow)
Strange bug when in arena mode. For some reason, there is a 50% chance that my enemy will have one health only for the fight.
Under rating threshold (hideshow)
1/5 Very slow, Boring, Computer cheats, Pretty poor game. Not worth coming back for a second look, No daily log in reward. Basically it sucks!
Under rating threshold (hideshow)
Aether has weak attacking creatures, and their shields are weak to PC. As for False Gods, there are plenty of decks to counter them.
Under rating threshold (hideshow)
The game is way too grindy. Also, Aether is the best element because their effects are transcendent. They have invincible dragons, LONG lasting damage immunity, and a high damage sword that also removes abilities. Lastly, the array of 1-way matchups (showcased by the false gods--how else would you beat them?) show a lack of balance.
Under rating threshold (hideshow)
Quick note for anyone who wants this for the best of 2009 quest: Don't start unless you have about three hours of free time. Completing all 7 in-game quests is by no means a short task.