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@Dbag26, dimensional shield is easy cheese but there are so many ways to get past that if you're having problems with it your deck has a hole in it. Momentum (buff or intrinsic), spell damage, any kind of permanent control, quanta denial/pillar destruction because that card's expensive, powerful shields of your own, sundials to keep creatures at bay and get a draw if you have light quanta, or even wait it out while keeping yourself healed.
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Dimensional shield needs to be brought down to 4 cost and 2 turns instead of 6 cost and 3 turns...overused and overpowered.
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I just clicked on my otyugh to use it to eat a malignant cell, but as soon as I clicked on it, it turned INTO a malignant cell. It wasn't even aflatoxined! It still let me eat the original malignant cell with it. I have no idea what's going on right now.
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@Kompiuternuss: Apparently, there's a really powerful bug you can do if you activate a creature's skill then cancel it really quickly. Second, there is a mulligan; If you have no 0=costing cards in your starting hand, the game will give you another hand. Open ETG has a paris mulligan, but... I like this version more.
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two things came to mind about this game: First, why can't I activate a creature ability again, if I cancel it (like playing a spell)? Second, why is there no such thing as "discard your starting hand, draw 6 new" function (Mulligan for those who play MtG)?
Otherwise, an awesome game!
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Personally, takes way too long to get any money to get cards, and the randomization in difficulties with these levels is just not even sensible.
I've easily beaten level 4 and then a level 2 will come up and completely wreck me?
How does that even make sense?
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@rainlord soooo your saying the way to make a fire creature bigger ( in meaning ) like ... um it's fire so it is common that it will be bigger by using Ablaze which is fire ... growth goes to none-fire monsters.
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I don't see what's wrong with the ablaze skill. Can't you just see it as setting the spirit ablaze for a turn, then it runs out of quanta energy and the fire sort of dies out, so you set it ablaze again the next turn?
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@rainlord: Ignoring any disagreements for the moment, if you even hope to get something changed, go to the forums. Heres the link. elementscommunity.org
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@yourdoingitwrong read what the card says noob. "Ablaze". Can't be ablaze twice. Something is either ablaze or not. The effect isn't meant to be repeated. The card uses the mechanic from growth instead. This is just lazy programming to fill up abilities for an incomplete game. The developer is known for doing this, see other cards or read my previous posts that the trolls here have rated down for speaking the truth. Many cards are a mess.
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Great game,finally got the hard badge.It's nice to be able to send messages during the game and communicate with fellow players and get to know them,even a little bit.Game is really addicting.
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just upgraded my relic... the skies will darken and the moon will glow eternal red. none shall escape the infinite power that is relic. all who oppose shall be slain slowly as they watch their world turn to ash
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{ Suggestion } ----> If you have no quantum left to play a card or a spell or use an ability the game should automatically end the turn ---> Should be triggered manually.
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@platformz as my experience in the game the server is infinite. any amount of players can join but more players + more lag in PVP. the main point that it's infinite to hold people.
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@tribaltroublelol Old community doesn't entail experienced forum-goers. That aside, this entire angry tirade about the "misnaming" of a skill really isn't going to lead anywhere. At best, everyone is just gonna be at each other's throats with sporks by the end of this.
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The skill Ablaze isn't the thing thats broken even in your opinion, rainlord, from what I read you just want the skill to have a different name. The skill is supposed to work like a Growth skill but only for attack. I guess in a way it should be called something like inflame, which would make more sense.
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@rainlord: If fire spirit couldn't use its ability more then once, it would be completely worthless. Don't nerf things that aren't broken.
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Every time I give this game another chance I discover a new bug or glitch or oversight. No point insulting the dev as he never replies to any comments - no f ucks given, just grab the money and forget about players. So be it, here is the thing: Ablaze should only be cast once. The fire spirit is ablaze. Done. It is either set ablaze or not. Right now the broken version just treats the mechanic like growth, allowing for infinite stacking. A really stupid mistake that imbalances the game.
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pvp1 automatically 'unupgrades' your upgraded cards for games. They return to normal after that, so you don't lose electrum or anything.
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damn thought i was being smart :( i put antimatter on a opponents scorpion turns out the poison on them doesn't turn to antidote :P
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@johndoe678 1 star ? seriously ? you have no taste in good games, at least say ( I am afraid I don't like this game ) not ( haven't seen a card game so devoid of any skill solitaire ) Wow ... this game doesn't lack anything in my opinion. I love it with my heart. ignore the minor bugs that barely noticed. this game is amazing and you should appreciate it ... @dude664 You must got rage quit of level 0. seriously though just this comment that is rude ? grow up or at least try to. what a stupid person.