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Wow I've been playing this game for 3 hours straight without noticing the clock o.0 I felt sleepy then looked at the clock ... 3:23 AM ... This game is extremely addictive :D
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@Omega Aether is heavily reliant on it's pillars, having no quanta generating creatures, The best way to win is to cut your opponent's quanta production down to just their mark, and therefore steal, eq, deflag, pulverizer and such can also be considered OP.
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@niofi: 2/5 creatures isn't most of its creatures. Also, it may have low-ish attack creatures, however it also has fractal, and Parallel universe which massive boost its offensive potential.
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@frozengaia Dimensional shield should not exist ? Well every element has it's own special cards ... Aether doesn't have much attack but most of the creatures are Immaterial. Immaterial and Dimensional shield .. looks fair for an element that doesn't have much attack.
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Just for note, there are a massive amount of decks that are bad just because dims exists. Dimensional is not overpowered, but it should simply not exist. It makes six monos completely impossible.
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@doomscar24: 3 turns of complete physical immunity barring momentum. To give you an example of how much that blocks in terms of other stuff, i'll go ahead and use titanium shield. Say they have 3 ghosts out, 21 damage a turn, titanium shield drops it to 9 damage turn. You are taking 27 damage, a little over 1/4 of your total health, while the people with dime shield take none. This is not to mention the pseudo pc protection dime shield has, and is only accounting for a single one. Add in more or more creatures, the difference becomes significantly larger.
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I wouldn't say dimensional shield is overpowered, but it's definitely overused. Sometimes frustrating to play against as you have to prepare for it by including counters in your deck which slow it down.
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@Dbag26, dimensional shield is easy cheese but there are so many ways to get past that if you're having problems with it your deck has a hole in it. Momentum (buff or intrinsic), spell damage, any kind of permanent control, quanta denial/pillar destruction because that card's expensive, powerful shields of your own, sundials to keep creatures at bay and get a draw if you have light quanta, or even wait it out while keeping yourself healed.
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Dimensional shield needs to be brought down to 4 cost and 2 turns instead of 6 cost and 3 turns...overused and overpowered.
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I just clicked on my otyugh to use it to eat a malignant cell, but as soon as I clicked on it, it turned INTO a malignant cell. It wasn't even aflatoxined! It still let me eat the original malignant cell with it. I have no idea what's going on right now.
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@Kompiuternuss: Apparently, there's a really powerful bug you can do if you activate a creature's skill then cancel it really quickly. Second, there is a mulligan; If you have no 0=costing cards in your starting hand, the game will give you another hand. Open ETG has a paris mulligan, but... I like this version more.
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two things came to mind about this game: First, why can't I activate a creature ability again, if I cancel it (like playing a spell)? Second, why is there no such thing as "discard your starting hand, draw 6 new" function (Mulligan for those who play MtG)?
Otherwise, an awesome game!
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Personally, takes way too long to get any money to get cards, and the randomization in difficulties with these levels is just not even sensible.
I've easily beaten level 4 and then a level 2 will come up and completely wreck me?
How does that even make sense?
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@rainlord soooo your saying the way to make a fire creature bigger ( in meaning ) like ... um it's fire so it is common that it will be bigger by using Ablaze which is fire ... growth goes to none-fire monsters.
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I don't see what's wrong with the ablaze skill. Can't you just see it as setting the spirit ablaze for a turn, then it runs out of quanta energy and the fire sort of dies out, so you set it ablaze again the next turn?
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@rainlord: Ignoring any disagreements for the moment, if you even hope to get something changed, go to the forums. Heres the link. elementscommunity.org
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@yourdoingitwrong read what the card says noob. "Ablaze". Can't be ablaze twice. Something is either ablaze or not. The effect isn't meant to be repeated. The card uses the mechanic from growth instead. This is just lazy programming to fill up abilities for an incomplete game. The developer is known for doing this, see other cards or read my previous posts that the trolls here have rated down for speaking the truth. Many cards are a mess.
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Great game,finally got the hard badge.It's nice to be able to send messages during the game and communicate with fellow players and get to know them,even a little bit.Game is really addicting.
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just upgraded my relic... the skies will darken and the moon will glow eternal red. none shall escape the infinite power that is relic. all who oppose shall be slain slowly as they watch their world turn to ash
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{ Suggestion } ----> If you have no quantum left to play a card or a spell or use an ability the game should automatically end the turn ---> Should be triggered manually.
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@platformz as my experience in the game the server is infinite. any amount of players can join but more players + more lag in PVP. the main point that it's infinite to hold people.
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@tribaltroublelol Old community doesn't entail experienced forum-goers. That aside, this entire angry tirade about the "misnaming" of a skill really isn't going to lead anywhere. At best, everyone is just gonna be at each other's throats with sporks by the end of this.
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The skill Ablaze isn't the thing thats broken even in your opinion, rainlord, from what I read you just want the skill to have a different name. The skill is supposed to work like a Growth skill but only for attack. I guess in a way it should be called something like inflame, which would make more sense.
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@rainlord: If fire spirit couldn't use its ability more then once, it would be completely worthless. Don't nerf things that aren't broken.
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Every time I give this game another chance I discover a new bug or glitch or oversight. No point insulting the dev as he never replies to any comments - no f ucks given, just grab the money and forget about players. So be it, here is the thing: Ablaze should only be cast once. The fire spirit is ablaze. Done. It is either set ablaze or not. Right now the broken version just treats the mechanic like growth, allowing for infinite stacking. A really stupid mistake that imbalances the game.
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pvp1 automatically 'unupgrades' your upgraded cards for games. They return to normal after that, so you don't lose electrum or anything.