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@dragoncrusader: You thinking it needs a buff doesn't necessarily mean it needs a buff. However, I do partially agree, but buffing armagio needs to be done carefully. You give it more hp, it becomes to good at tanking, essentially making it a dime shield with hp instead of timers. You buff its attack, it overshadows all of gravities creatures besides charger, same problem with cost.
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Came for the badges, kept coming back every year for the content. Whenever I see ccg in a game *Anti Idle, for instance*, I'm reminded of this, and I keep coming back. Love it :D
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@DragonCrusader I do not have fun with Armagios. I don't even use them, despite being Gravity. I was defending people who like Armagios more than me, because one day, they'll return the favor.
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@dragoncrusader: 2 card combo, that is nearly unstoppable outside of 3-5 cards, 4 of which most decks don't have. Yes, its slow to startup, a lot of things take time to startup. Overdrive in general is a slow card, and armagio is also a slow card that isn't meant for damage, but for damage reduction, or catapult(which it works nicely for).
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I don't care if my comments get downvoted. In fact, I like it, since people get curious and click the show comment button and it makes my comment stand out and be more memorable as they actually have to press a button to see it.
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@DragonCrusader You know, maybe your comments wouldn't get so downrated if you sounded more rational and less butthurt and whiny. Just saying.
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over drive armigo, really? do you realise that's a 2card combo that costs 8 quanta, does damage really slow, and is completely shut down by half the cc cards such as freeze, reverse time, e.t.c.
have fun trying that while the guy playing the sofree deck kills you in 2 seconds
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@DragonCrusader You're probably not using Armagio right. In addition to the Gravity Pull, you can also Overdrive it and turn it into a killing machine. Also, many people would notice if it got deleted, even by just not seeing it in the Bazaar, but mostly because of the chat.
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also lol at people who think they are good at elements just cause they can copy and paste a deck that someone else has made and win games with it lmao
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why are amaigos so damn useless (The gravity creature with 25 hp and gravity pull lmao)
cant they just get deleted from the game or something no one will notice
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@Okapi Dissipation shield doesn't work if you have a sanctuary in play, since it doesn't allow the shield to use up your mana. Was that your problem?
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I am getting so annoyed with the numbers of games I have lost due to the dissipation shield not working ¬¬ Is anyone else getting a major bug with that?
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random dude says sof is OP- gets downvoted. omegareaper says sof is OP- gets upvoted. something strange going on here
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@kelenestus: Multiplicative wouldn't fix the problem entirely, but it would help a great deal. And a couple of airs cards could use a minor buff, but honestly, even without freedom, air is pretty good as is. Has plenty of options in rushes, control decks are easy as well.
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Well said. I think SoF should cost a bit more and stack manipulatively (which would be slower than additively) while other air cards need to be buffed. I believe each Element should have the capability to stand on its own, as well as with others
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@kelenestus: I would be lying if I said dime shield wasn't a problem card, however, freedom is a much bigger one. Dime shield doesn't invalidate an entire way of playing like freedom does. In this case, stall decks. And to a lesser extent, control decks. Dime shield also isn't the only reason mono aether is good, it also has fractal, psions, lightning, immortals and silence.
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When I started seeing more SoF decks, I tech'd in Vampires and more Steals. You can see the combo ;)
SoF is certainly a problem card, however, I don't think it's any more problematic than Dim Shield. In any case, it's one of the few cards that allows Mono-Aether to exist. As much as a fix is needed, I would hate to see it nerfed into uselessness
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@aoselek it depends. Some enemies, such as False Gods or some arena decks have double the number of cards a player does. So, the max number of cards for them is not 6, but 12. It isn't a specific case for sanctuary.
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does the maximum number of a particular card in deck (6) other than pillars/towers not apply to sanctuary? the opponent just pulled 9 sanctuaries on me. if there are such exceptions, which ones are the rest?
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@kelenestus: If you pack more control, then it makes sense why your mono fires and rainbows would do well against them. But there are other ones such as chaos wyrms that don't even care about AoEs at all, and can boost up to 40+ damage at turn by turn 4 or 5. Mono dark however isn't that fast, and doesn't have anything to really kill its creatures. The best it can do is steal freedoms and hope dusk mantle pulls through, but outside of that, shouldn't be doing super well.
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Your statements don't match my experiences. As mono-fire, mono-dark, and rainbow, I have an ~85/15 average win ratio against SoF. Of course, I tend to pack more control in my decks than most
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@ kelenestus: Fire doesn't have issues if it is running lots of rain of fires, unless chaos wyrms. If it isn't running rain of fire, you are likely going to lose half the time, even with the fastest rushes because its is simply hard to out rush freedom rushes. Mono dark doesn't handle them at all really, and rainbows are hit and miss.
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Whoops, I meant Brave Phoenix, not ImmoRush. My apologies for the confusion >.> The thing with SoB is that Fire can produce quanta so much faster, allowing them to play Dragons and Phoenixes at about the same rate that other elements play their cheap creatures, so it's still a tempo gain and a faster win for the player w/ the shard (5.224 TTW average with Brave Phoenix)
I usually play Fire, Darkness, and Rainbow decks, if it's not apparent. Playing those decks, I haven't had any problems with SoF decks, though I can definitely see the problems (super efficient, fast stacking, immune to mass CC, etc...)
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@kelenestus: They still don't average faster wins, and are more flimsy in general. Not to mention bravery is a double edged sword. And even with 5 whole counters, freedom is still completely broken.
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Their shard costs the same quanta as your defragration
if they draw a shard and you don't draw your defrag, you get screwed.
If you draw your defrag and they don't draw their shard, you get a dead draw.
Please tell me more about how permanent control counters that stupid shard
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@kelenestus: Immo rushes are not much faster then freedom rushes at all. One turn faster, tops. And that comes at being less consistent as well.
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@DragonCrusader
Every strategy has a counter. Try ImmoRush, which is MUCH faster than SoF. Just blowing up their shard works too.
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@maxriceii: While that would make sense, and I would have no issue seeing that in the game, fire bolt will kill most creatures it hits, especially after 10 quanta, so it wouldn't really change anything.
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there is dek.im. Additionally, there is an 'all cards' feature in the trainer: http://www.elementsthegame.com/trainer
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@Waddle - It's the import/export function in the top left (just below the "Remove All" function). Just Ctrl-C and Ctrl-V to copy-paste. I use notepad to save some decks.
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Hey, does anybody know where that program is where you can input the "7ao 7ao 7td 7td 7td"-mumbo jumbo and see what deck it is? I need it because I saved some deck-descriptions but I don't seem to have the right cards. Please PM me if you know, I'll leave another comment if I've been helped already!
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@Silversleek- be careful what you say, for one. i know monoaether is overpowered, but it also has a weakness. steals and sancts. steals to take the shields, and sancts to keep the silence away. try it sometime.
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can i officially say, fu*k off to this one mono aether cpu that put down four dimensional shields in a row, followed by three silences.