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You may now use http://elementscommunity.dek.im/forum to reach the official forum until the domain issue is resolved.
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This game needs to be less grind-focused and more pvp focused :/ you should have to fight pvp in order to get real good money instead of killing the ai over and over again imo this is what the game needs to do to succeed. Also more cards for a wider variety of viable strategies, but be careful to make sure each playstyle still has its own distinct strengths and weaknesses.
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As I mentioned in the Kong Elements' forum, the official forum is down because the subscription hasn't been paid yet. We have the funds, so it seems antiaverage simply forgot. We need only wait until he logs on.
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legit question AliGK, ur deck lvl increases with wins which gives u points to upgrade ur stats in ur arena deck such as LP deck size ect also the higher ur deck lvl the higher the arena lvl u will be at. reg game play does not change but with upped towers an pends they will grant u 1 quantum when put into play increasing ur chances of starting with more quantum (manna) in the first turn.
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This is one of the best games I have played in a long time. No spending Real money, no bullsh*t, just plain, pure fun
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please help! every single time i play pvp i start doing well then the game disconnects me and says i loose while my internet is completely fine. ??
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Oh great, just when I thought I was over the addiction I pop back in and have a relapse. Now I'm hooked all over again. Curse you for being so much fun Elements!
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Documented here are the list of stupidest comments ever posted: "Needs a sequel" "Does anyone here play How To Trip Over A Stone" "Aether OP" "This longtime veteran is a total noob" "Myspacebarisbroken" "Do you guys in Elements Room #01 like the game Elements" "This card that counters me is OP" "This game sucks because I have no skill" "Your mom earns $18 a year at scam.com" "This card that I use is UP" "This game is rigged because I didn't get a perfect draw" "ʎɐqǝ ɟɟo pɹɐoqʎǝʞ ɐ ʎnq ɹǝʌǝu"
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Yes indeed this game is great and the forum is great too.
http://elementscommunity.org/forum/introduce-yourself/
http://www.kongregate.com/forums/22-elements/topics/382987-elements-official-forum-info
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@iancudorinmarian: In response to your "He has to test everything after he adds something", developers build a test unit or unit testing mechanism to avoid this time consuming process. Especially with this maze of if-statement (which we call AI) I would build an test unit around it to save myself days of debugging the code. I'll bet he just do the same. Please don't respond like a developer when you're not because it gives false information to the other players.
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@iancudorinmarian: I know, that's why I ended with "I'm not complaining". I'm a professional developer myself and know the amount of work. I don't want to go be technical here but telling that development goes fast and is bigger than other developers is just a lie (my post was a response). Then when I started playing in the winter of 2009/2010 it was not only the amount of updates but also the size of updates was a lot more, ONE man or not. Just go back to the time when sundial (hasten ability) blocked for 2 turns, nymphs didn't exists, farmed the hell out of T50 and the high-score board was linked with mochigames you'll see that the 1.4 update isn't that big, not half of it (UI changes doesn't mean writing code). So I think the ONE man is a poor excuse, he has other projects and other priorities than elements and we have to respect that, at least I do.
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@Bassx, he's only ONE man. He can't work day and night for EtG, he has other projects as well. I guess you saw what the next update will be, that's a LOT of work, you don't even realize how hard it is to do something like that WITHOUT wrecking the game. He has to test everything after he adds something, as I told you, he works on this project ALONE. I admire him for his interest in the community. Once he gets the news that something is broken, like pvp, he comes as fast as he can to fix it, even though he's pretty busy.
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@rowcla: I have to disagree with you here. The last update was 4 months ago, and the update was minor: a pvp bug fix. So also Zanz is doing small updates. The last bigger update was 1.5 years ago, we did get new cards (salvages and dry spell), shards moved to an element and some balancing has been made as new UI for some cards. It was the update from 1.31 to 1.32. I'm not complaining or anything, still playing everyday, but development is very slow compared to what Zanz did in 2009/2010.
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@0z9tu Err, actually, I don't really think that is, the official forum, as well as the in development area on the official website both clearly indicate future updates, as well as the actual contents of them. While Zanz doesn't update in small bits like some developers, updates do come, and they usually contain a reasonable amount of new content. It really wasn't all that long ago that the last update was released. Compared to many other games anyway.
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I find it impressive that this game, put on kong in 2009, is still the top rated CCG. And it still has a community and is being updated.
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@Hexic100000- I had a game like yours too. I was 65 hp vs 10hp left on my enemy. the AI2 didnt have any creatures on field, only a 1 hourglass and frozen shield. the turned ended i gave me a loss but i had 4wryms and a dragon up to do more than 8 hp worth of dmg. Really bummed, i hope theses bug/glitches get fixed....